01-05-2023, 02:18 AM
(This post was last modified: 01-05-2023, 02:22 AM by ErikDestler666.)
Since there's been a not insignificant talk of ultrawide patches in the widescreen patch thread and it makes things a bit hard/inconvenient to find and others have expressed such feelings I have taken it upon myself to compile stuff with links to the sources. If you have others feel free to reply and I will add them.
To use these patches you must enable widescreen patches and set the display AR to Fit to Window/Screen as PCSX2 does not have ultrawide AR display settings.
NTSC-U
Area 51 (SLUS-20595) (20:9)
Black (SLUS_21376) (21:9)
Crash: Mind Over Mutant (SLUS-21728) (21:9)
Crash Bandicoot: The Wrath of Cortex (SLUS-20238) (Eyefinity) (48:10)
Crash of the Titans (SLUS-21583) (21:9)
Dark Cloud (SCUS-97111) (21:9) Note: there's issues with small bits of culled geometry
Dark Cloud (SCUS-97111) (Eyefinity) (48:10)
Dark Cloud 2 (SCUS-97213) (21:9)
Drakengard (SLUS-20732) (21:9)
Drakengard 2 (SLUS-21373) (21:9)
Fatal Frame II: Crimson Butterfly (SLUS-20766) (21:9)
Final Fantasy X (SLUS-20312) (21:9)
Final Fantasy X (SLUS-20312) (Eyefinity) (48:10)
God of War II (SCUS-97481) (21:9)
Gran Turismo 4 (SCUS-97328) (21:9, 32:9, 3x16:9) Please note that this will require adjustment based on your setup, open the file and change it yourself
Kingdom Hearts (SLUS-20370) (Eyefinity) (48:10)
Kingdom Hearts 2 (SLUS-21005) (Eyefinity) (48:10)
Mafia (SLUS-20671) (20:9)
Manhunt (SLUS-20827) (20:9)
Mega Man X8 (SLUS-20960) (21:9)
Mercenaries (SLUS-20932) (20:9)
Metal Gear Solid 3: Subsistence (SLUS-21359) (21:9)
Rogue Galaxy (SCUS-97490) (21:9)
Rule of Rose (SLUS-21448) (21:9)
Shadow of the Colossus (SCUS-97472) (21:9)
Shin Megami Tensei: Persona 3 FES (SLUS-21621) (20:9)
Shin Megami Tensei: Persona 4 (SLUS-21782B) (20:9)
Terminator 3: Redemption (SLUS-20852) (20:9)
Tony Hawk's Underground (SLUS-20731) (21:9)
Warriors Orochi 2 (SLUS-21803) (21:9)
WWE Smackdown - Here Comes the Pain (SLUS-20787) (20:9)
Zone of the Enders - The 2nd Runner (SLUS-20545) (21:9)
PAL
Curse: Eye of Isis (SLES-51934) (20:9)
Dark Cloud (SCES-50295) (Eyefinity) (48:10)
Drakan: The Ancients' Gates (SCES-50006) (20:9)
Gran Turismo 4 (SCES-51719) (21:9, 32:9, 3x16:9)
Incredible Hulk: Ultimate Destruction (SLES-53430) (20:9)
Kuon (SLES-53411) (20:9)
Metal Gear Solid 2: Substance (SLES-82009) (20:9)
Prince of Persia: Sands of Time (SLES-51918) (20:9)
Pro Evolution Soccer 2012 (SLES-55656) (20:9)
Raw Danger! (SLES-54587) (20:9)
Shin Megmai Tensei: Persona 4 (SLES-55474) (20:9)
Sly Raccoon (SCES-50917) (20:9)
SOCOM (SCES-50928) (20:9)
SOCOM II (SCES-51904) (20:9)
Spider-Man: Friend or Foe (SLES-54901) (20:9)
Summoner (SLES-82001) (14:9, 21:9, 19:10, 32:9) Note: Along with the UI, the cutscenes are stretched for both Summoner 1 & 2
Summoner 2 (SLES-51141) (14:9, 21:9, 19:10, 32:9)
Tekken 5 (SCES-53202) (20:9)
The Godfather (SLES-53967) (20:9)
The Lord of the Rings: The Two Towers (SLES-51252) (20:9)
The Suffering (SLES-52439) (20:9)
TMNT (SLES-54478) (20:9)
NTSC-J
Zero: Akai Chou (SLPS-25303) (21:9)
There are some more that I've found on reddit but either they're just 16:9 patches or the values have been edited without any actual note of what the real AR is so I'd rather not add them until there's more data.
To use these patches you must enable widescreen patches and set the display AR to Fit to Window/Screen as PCSX2 does not have ultrawide AR display settings.
NTSC-U
Area 51 (SLUS-20595) (20:9)
Black (SLUS_21376) (21:9)
Crash: Mind Over Mutant (SLUS-21728) (21:9)
Crash Bandicoot: The Wrath of Cortex (SLUS-20238) (Eyefinity) (48:10)
Crash of the Titans (SLUS-21583) (21:9)
Dark Cloud (SCUS-97111) (21:9) Note: there's issues with small bits of culled geometry
Dark Cloud (SCUS-97111) (Eyefinity) (48:10)
Dark Cloud 2 (SCUS-97213) (21:9)
Drakengard (SLUS-20732) (21:9)
Drakengard 2 (SLUS-21373) (21:9)
Fatal Frame II: Crimson Butterfly (SLUS-20766) (21:9)
Final Fantasy X (SLUS-20312) (21:9)
Final Fantasy X (SLUS-20312) (Eyefinity) (48:10)
God of War II (SCUS-97481) (21:9)
Gran Turismo 4 (SCUS-97328) (21:9, 32:9, 3x16:9) Please note that this will require adjustment based on your setup, open the file and change it yourself
Kingdom Hearts (SLUS-20370) (Eyefinity) (48:10)
Kingdom Hearts 2 (SLUS-21005) (Eyefinity) (48:10)
Mafia (SLUS-20671) (20:9)
Manhunt (SLUS-20827) (20:9)
Mega Man X8 (SLUS-20960) (21:9)
Mercenaries (SLUS-20932) (20:9)
Metal Gear Solid 3: Subsistence (SLUS-21359) (21:9)
Rogue Galaxy (SCUS-97490) (21:9)
Rule of Rose (SLUS-21448) (21:9)
Shadow of the Colossus (SCUS-97472) (21:9)
Shin Megami Tensei: Persona 3 FES (SLUS-21621) (20:9)
Shin Megami Tensei: Persona 4 (SLUS-21782B) (20:9)
Terminator 3: Redemption (SLUS-20852) (20:9)
Tony Hawk's Underground (SLUS-20731) (21:9)
Warriors Orochi 2 (SLUS-21803) (21:9)
WWE Smackdown - Here Comes the Pain (SLUS-20787) (20:9)
Zone of the Enders - The 2nd Runner (SLUS-20545) (21:9)
PAL
Curse: Eye of Isis (SLES-51934) (20:9)
Dark Cloud (SCES-50295) (Eyefinity) (48:10)
Drakan: The Ancients' Gates (SCES-50006) (20:9)
Gran Turismo 4 (SCES-51719) (21:9, 32:9, 3x16:9)
Incredible Hulk: Ultimate Destruction (SLES-53430) (20:9)
Kuon (SLES-53411) (20:9)
Metal Gear Solid 2: Substance (SLES-82009) (20:9)
Prince of Persia: Sands of Time (SLES-51918) (20:9)
Pro Evolution Soccer 2012 (SLES-55656) (20:9)
Raw Danger! (SLES-54587) (20:9)
Shin Megmai Tensei: Persona 4 (SLES-55474) (20:9)
Sly Raccoon (SCES-50917) (20:9)
SOCOM (SCES-50928) (20:9)
SOCOM II (SCES-51904) (20:9)
Spider-Man: Friend or Foe (SLES-54901) (20:9)
Summoner (SLES-82001) (14:9, 21:9, 19:10, 32:9) Note: Along with the UI, the cutscenes are stretched for both Summoner 1 & 2
Summoner 2 (SLES-51141) (14:9, 21:9, 19:10, 32:9)
Tekken 5 (SCES-53202) (20:9)
The Godfather (SLES-53967) (20:9)
The Lord of the Rings: The Two Towers (SLES-51252) (20:9)
The Suffering (SLES-52439) (20:9)
TMNT (SLES-54478) (20:9)
NTSC-J
Zero: Akai Chou (SLPS-25303) (21:9)
Quote:sergx12 says:
I don't have those games and a 21:9 monitor to check, but I think you should replace 3f400000 with 3f100000.
To convert any 16:9 patch to 21:9, you first need to convert the hex value from the patch to Float (with this converter for example) and then, depending on the game, multiply the resulting value by 1.3333333 or by 0.75.
3f400000 = 0.75 float
0.75x0.75=0.5625
0.5625 = 3f100000 hex
if the value in the patch looks like 3c013f40 , then it should also be interpreted as 3f400000 and replaced with 3c013f10.
There are some more that I've found on reddit but either they're just 16:9 patches or the values have been edited without any actual note of what the real AR is so I'd rather not add them until there's more data.