@nemesis2000: I managed to stumble onto at least one value that seriously widens the area before the PS2 culls geometry, but apparently it's way too high, because I'm seeing some random geometry pop in front of the camera in some scenes. If I try most lower values, the game defaults to culling pretty much everything... which is bad. Pointers on editing your patch would still be greatly appreciated.
(01-01-2013, 11:56 PM)devina40 Wrote: My PC is a budget build with an entry-level card around $100, not $300, so that's why it lagged. You need a powerhouse for Eyefinity, and that could be a con to some people who can't afford high-end gaming PCs (I don't mean to use it in an argument against Eyefinity, but it is a truth).
There are actually pretty decent cards for around $100 now. You can get your hands on a Radeon HD 6850 for $160, and it'll absolutely tear through PS2 games at these resolutions
(01-01-2013, 11:56 PM)devina40 Wrote: Thanks for the notification about Dark Cloud.
No problem, always happy to help a fellow widescreen enthusiast.
Never would have found it if I weren't making these 48:10 patches. lol
(01-02-2013, 12:37 AM)VIRGIN KLM Wrote: PCSX2 devs can't do nothing about the HUD/2D ellements since it can't "guess" where are the borders of the actual game's real aspect ratio since such mechanism depends to values in the memory which are already modified in the widescreen patches so it will strech them to those boarders since the game is programmed to do so.
No real need to guess, since the answer will be always be a 4:3 value for games that require a widescreen hack.
If 2D overlays are held in a separate buffer before being applied, then all that you have to do is blindly squish that buffer to 4:3 and center it...and you're good.
You could also optionally blindly constrain ALL 2D (and possibly even sprite) rendering to an area maintained at a 4:3 ratio within the render window. This would fix games where things like lens flare effects get stretched in widescreen hacks, along with the HUD.
After a cursory glance, the option to add a couple such "blind" hacks to GSDX isn't out of the realm of possibility, and would fix at least a portion of games in 16:9 (and wider).