PCSX2 - Widescreen Game Patches
@devina40
I found VP2' widescreen pnach has some problems

my widescreen pnach:
       

arapapa' widescreen pnach:
       

Please update arapapa'widescreen pnach to Archive

Code:
gametitle=Valkyrie Profile 2: Silmeria (16:9) (NTSC-J) (SLPM_66419)
comment=Widescreen Hack (NTSC-J by Arapapa)

//16:9
patch=1,EE,20150848,word,3f11eb85 //3eaaaaab
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Sponsored links

Updated archive.
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(02-11-2014, 01:25 PM)VIRGIN KLM Wrote: It's not a full patch, it basicaly fixes just the 3D map (which is like less than 5% of the game and some of the portraits). The rest of the game is 2D only and I don't want to give myself a headache with 100s of addresses, unless somebody wills to split the ranges with me or something. The game imo is violating the rule of "Don't ask games that are heavily based on 2D elements" same issue with GrimGrimoire (well GrimGrimoire has nearly nothing 3D, like 20 assets in total).

fix for battles and some cutscenes, values for battles backgrounds not accurate and requires correction

Quote:patch=1,EE,002A74DC,word,3C023FAA
patch=1,EE,002A74E8,word,460D6B03
patch=1,EE,00282B3C,word,3C023F40 // 2D portrait width
patch=1,EE,002A74E0,word,44826800 // 2D portrait width
patch=1,EE,00282B40,word,3C02BF40
patch=1,EE,00147318,word,0C064C33
patch=1,EE,00148228,word,0C064C33
patch=1,EE,001482AC,word,0C064C33
patch=1,EE,00148928,word,0C064C33
patch=1,EE,001930CC,word,460D6B43
patch=1,EE,001930D4,word,3C023FC0 // 2D character width // battles
patch=1,EE,00193124,word,460D6B40
patch=1,EE,00192DE0,word,24E772A0 //battles background // 24E76C00
patch=1,EE,00192E54,word,250872A0 //battles background // 25086C00
patch=1,EE,00192ECC,word,25086680 //battles background // 25086C00
patch=1,EE,00192F3C,word,25296680 //battles background // 25296C00

       
       
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(02-12-2014, 10:35 PM)nemesis2000 Wrote: fix for battles and some cutscenes, values for battles backgrounds not accurate and requires correction

Thanx for the help, you're patching categories of textures than rather the size of every single texture like I did which would mean hundreds of addresses to be patched. This will save alot of pain and time.
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I ported it to the English patched version (CRC is different, patch remains the same) for now.

Glad to see you're still here Nemesis.
I fixed Clock Tower 3 and Persona 4 a little.
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PAL

Pro Evolution Soccer 2014 (Espanol and Portuguese)


NTSC-U

Indiana Jones and the Emperor's Tomb (Memory hack)


NTSC-K

Chaos Legion (added... FMV fix)
XIII (ELF hack)


Attached Files Thumbnail(s)
               

.zip   WidePnach_4.ZIP (Size: 3,75 KB / Downloads: 180)
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Hello,

is it possible that someone can make some Widescreen Patches.

1. Resident Evil: Outbreak 2 NTSC-J - 16:10 - 1920x1200
2. Resident Evil: Outbreak 2 PAL - 16:10 - 1920x1200
3. Resident Evil: Outbreak 1 NTSC-J - 16:10 - 1920x1200
4. Metal Gear Solid 2 Sub PAL - 16:10 - 1920x1200
5. Metal Gear Solid 3 Sub PAL - 16:10 - 1920x1200

I prefer RE Outebreak 2 NTSC-J and PAL. Would be awesome. Thanks.

Franknatic
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Nicely done, Arapapa!

Just a reminder, there are four games that could use render fixes:

The Nightmare Before Christmas, Panzer Elite Action, Neopets: The Darkest Faerie and Smuggler's Run.
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Just got this through the website contact form...

Metal Gear Solid 3: Subsistence SLUS 21243
Pnach has some other patches too and in the end there is a WS patch as well. Untested/no idea Tongue


Attached Files
.pnach   01b2fa7f.pnach (Size: 1.009 bytes / Downloads: 402)
[Image: newsig.jpg]
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Hi guys, I come back to play you some bad tricks *sadistic giggles*
... actually I have some retail games with no working patches (I ported FFX-2 PAL-german with the proper CRC to the PAL-french version) and so I decided to use them to find the needed CRC.
PS2 slim (V12?) using PSrdMod and retail games for the tests; PCSX2 to determine CRC and product codes. Notice: PSrd (and some other homebrews) don't support component display => black screen => blind use = very annoying!

Suikoden V PAL-Multi5 (English, French, Italian, German, Spanish)
(SLES_540.87 ; 9CD9C449)
=> OK, main character and Lyon became unusually slim Laugh

Warriors Orochi 2 PAL-French
(SLES-553.83 ; E8499662)
=> OK
Warriors Orochi 2 PAL-ENg
(SLES 553.82 ; 1CE1DA8A)
=> actually the pnach by bositman uses a single 16:9 code but the pnach by ElHecht for the PAL-German version is better (ennemy soldiers render, HUD and 2 players mode 16:9 fixes + an optionnal 16:10 hack) so I updated this pnach.

Wild Arms 5 PAL-Multi3 (English, French, Italian)
(SLES 549.72 ; 0FCF8FE4)
=> provided by devina40 after my request; working fov, notable minor display issues due to game effects

Final Fantasy X PAL-Fr (platinum)
(SCES 504.91 ; A39517AE)
=> the pnach is detected but nothing works: the black stripes are still here and the game still runs in 576i despite of the progressive scan code. My game is the platinum edition, maybe this is because the patches are for the original one...? How unlucky! This pnach is able to make the FFX X-2 HD Remaster almost useless with 480p@60Hz & 16:9 for the PS2 version! Laugh

...and this is it for now!

I have some questions though:
1) Why Persona 3 FES PAL has progressive scan patch? This greatly speed up the game with some lags!
2) It's very strange, like for Suikoden V PAL: the patch in the archive doesn't work with my game; I checked and actually the game code matches (SLES_540.87) but the CRC are different. Why?


Attached Files
.zip   ported pnach.zip (Size: 1,98 KB / Downloads: 191)
PS2 V9 Aquablue
- SCART RGB cable (with CSYNC) from retrogamingcables.co.uk
- Monster Cable Component (with audio)
- 2x wireless gamepads (Logitech)
- ARMAX with USB Key used for homebrew and saves transfert
- FreeMCBoot -> GSM, OPL, PS2rdMod (WS patching for retail games)
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