PCSX2 - Widescreen Game Patches
(05-24-2014, 12:32 AM)Fluxnor Wrote: Hey, guys. I'm trying to create a widescreen patch for Lord of the Rings: The Third Age (NTSC-U). I've managed to follow synce's tutorial and modify the horizontal FoV. However, the render area needs to be expanded. I have tried searching for the value "512" with Cheat Engine, but none of the addresses seem to do the trick.

I'm not entirely sure what I should be searching for to locate the horizontal rendering area. If anyone has tips I would appreciate the help.
Here is a ws patch for the chinese version. Please make conversation by your own.


Attached Files
.rar   LotR Third Age 中文版 C0A447E4.rar (Size: 235 bytes / Downloads: 258)
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How hard is it to make a 16:9 patch into a 16:10 patch? I've tried modifying one on my own and gotten nowhere.

Here is the 16:9

Code:
gametitle=Final Fantasy X International (NTSC-J)
comment=Widescreen hack
patch=1,EE,001a5854,word,3c013f19
patch=1,EE,001a5858,word,3421999a
patch=1,EE,0011973c,word,3c014440
patch=1,EE,00176124,word,3c01442b

//world map
patch=1,EE,00262e40,word,3c013f40 //3c013f80

//sphere grid
patch=1,EE,0026479c,word,3c013f40 //3c013f80

So if it's like not too hard, could someone make that 16:10 for me? If it's a ton of work, don't bother, but if it's something easily doable, I would seriously appreciate it! It's really only the main game I care about, so you don't have to worry about the world map and sphere grid if it's extra work!
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LOTR: The Third Age (NTSC-U) added to archive.

(05-24-2014, 07:54 AM)Blyss Sarania Wrote: How hard is it to make a 16:9 patch into a 16:10 patch? I've tried modifying one on my own and gotten nowhere.

Yeah, sorry, no. Closedeyes
It's best just to go with 16:9 at this rate, especially for consistency.
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@whitoxx

Thanks for the Chinese version patch. It was a big help and I was able to use it to find the address for the render area. I didn't know that the value of this address could be a multiplier, so I wasn't searching for "1." I probably encountered this address when I was searching for the horizontal viewport but wasn't paying enough attention to notice the render area change.

The Chinese patch has a third modification to an address I had noted while searching for the viewport. It sets this address to 1, though the address is already 1 and doesn't seem to change.

Thanks again, whitoxx, for providing the help I requested.
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(05-25-2014, 09:08 PM)Fluxnor Wrote: @whitoxx

Thanks for the Chinese version patch. It was a big help and I was able to use it to find the address for the render area. I didn't know that the value of this address could be a multiplier, so I wasn't searching for "1." I probably encountered this address when I was searching for the horizontal viewport but wasn't paying enough attention to notice the render area change.

The Chinese patch has a third modification to an address I had noted while searching for the viewport. It sets this address to 1, though the address is already 1 and doesn't seem to change.

Thanks again, whitoxx, for providing the help I requested.

you are welcome. look forward to your great job.
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Long time no see guys Smile Here are some patches i haven't posted before ...


Way of the Samurai (PAL-M3) (SLES-50921)
.pnach   658E589F.pnach (Size: 493 bytes / Downloads: 519)

Way of the Samurai 2 (PAL-M3) (SLES-52275)
- added widescreen support for 50Hz/60Hz mode
.pnach   7B79C53C.pnach (Size: 437 bytes / Downloads: 503)

Samurai Western (PAL-M5) (SLES-53234)
.pnach   89D8ECCE.pnach (Size: 461 bytes / Downloads: 523)

Klonoa 2: Lunatea's Veil PAL (SCES-50354)
- added widescreen support for 50Hz/60Hz mode
.pnach   7EBEEBBD.pnach (Size: 411 bytes / Downloads: 542)

Arc the Lad - End of Darkness (NTSC-U) (SLUS-21165)
- added widescreen support for conversation screen
.pnach   E69E7F58.pnach (Size: 251 bytes / Downloads: 508)

Alias (Pal-M5)(SLES-51821)
- added widescreen support for gameplay and cut-scenes
.pnach   83466553.pnach (Size: 197 bytes / Downloads: 375)

Sly Raccoon (PAL-M5) (SCES-50917)
- implemented delay for loading patch, fixes 2nd mission and jump/grab issues
- added widescreen support for conversation screen (small TVs)
.pnach   DA3DD765.pnach (Size: 641 bytes / Downloads: 512)

Sly 2 - Band of Thieves (PAL-M11) (SCES-52529)
- added widescreen support for conversation screen (small TVs)
.pnach   FDA1CBF6.pnach (Size: 773 bytes / Downloads: 341)
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NTSC-K

High Heat - Major League Baseball 2003
Jacked
Metal Gear Solid 2 Substance
NBA Live 06
NBA Live 2005


NTSC-J

Army Men - RTS (ELF hack)
Inaka Kurasi - Nan no Shima no Monogatari
Kikou Heidai - J-Pheonix 2
Kikou Heidai - J-Pheonix 2 Prologue
Nebula - Echo Night
Rakugaki Oukoku 2 - Majo no Tataki


NTSC-U

High Heat - Major League Baseball 2003
NBA Live 06
NBA Live 2005


PAL

Jacked
NBA Live 06
NBA Live 2005


Attached Files Thumbnail(s)
                       
                   
           

.zip   WidePnach(140527).ZIP (Size: 8,59 KB / Downloads: 177)
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Thanks for the patches guys! Just two questions.

ElHecht, why did you make a widescreen patch for Teenage Mutant Ninja Turtles: Smash-Up if it already has widescreen?

Arapapa, Echo Night: Beyond / Nebula: Echo Night should already have widescreen.
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I noticed that the content of the FFX international widescreen patch:

Code:
gametitle=Final Fantasy X International (NTSC-J)
comment=Widescreen hack
patch=1,EE,001a5854,word,3c013f19
patch=1,EE,001a5858,word,3421999a
patch=1,EE,0011973c,word,3c014440
patch=1,EE,00176124,word,3c01442b

//world map
patch=1,EE,00262e40,word,3c013f40 //3c013f80

//sphere grid
patch=1,EE,0026479c,word,3c013f40 //3c013f80

//force English
patch=1,EE,0031ce5e,byte,00000001

Contains code to force the game to English. In my opinion, that shouldn't be there. In order to play the game in Japanese, one must open the cheats_ws.zip, find the correct patch, and edit that out. The pnach in question is 658597E2.pnach
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(05-26-2014, 11:35 PM)Blyss Sarania Wrote: I noticed that the content of the FFX international widescreen patch:

Code:
//force English
patch=1,EE,0031ce5e,byte,00000001

Contains code to force the game to English. In my opinion, that shouldn't be there. In order to play the game in Japanese, one must open the cheats_ws.zip, find the correct patch, and edit that out. The pnach in question is 658597E2.pnach

That was added because a lot of English players can't decipher what the Sphere Grid and Language Select screens say upon starting a New Game (and they have to look up a translation guide online), and also, the Load Game remains in Japanese no matter what, even when the save file has English selected. It's also more consistent because the International release has English voices.

Is there any reason you want to play the game with Japanese subs? Tongue
Don't be offended by it, it's not like this:

https://www.youtube.com/watch?v=oLt5qSm9U80
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