PCSX2 - Widescreen Game Patches
Psychonauts SLUS_211.20

Original
[attachment=43991]

Widescreen
[attachment=43992]

Two in one day! I'm getting better at this Smile

EDIT: Damn, looks like it needs a render fix too...
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Nice work, Psychonauts still needs a render fix though... and its PCSX2 compatibility isn't the best.

I found some values earlier for it, not sure what you can do with it, but hey.

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid285551
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(04-29-2013, 07:30 AM)devina40 Wrote: Nice work, Psychonauts still needs a render fix though... and its PCSX2 compatibility isn't the best.

I found some values earlier for it, not sure what you can do with it, but hey.

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid285551

Yeah, I just noticed that -_-; thanks for the values I'll see what I can do.
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Okay, so I want to port Nemesis' PAL Without Warning to NTSC-U to get rid of the request, but when I load the .iso in Windows Explorer, I don't see the .elf file anywhere.
Can anyone help me with this? I just need the .elf file and I'm not sure how to get it.
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(04-29-2013, 09:01 AM)devina40 Wrote: Okay, so I want to port Nemesis' PAL Without Warning to NTSC-U to get rid of the request, but when I load the .iso in Windows Explorer, I don't see the .elf file anywhere.
Can anyone help me with this? I just need the .elf file and I'm not sure how to get it.

It's not SLUS_211.56?

Source: http://www.gamefaqs.com/ps2/926270-without-warning/data

EDIT: If it's not that check SYSTEM.CNF the first line contains the boot ELF file name
Quote:BOOT2 = cdrom0:\[path to elf]
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No, you misunderstood. It is that, but I just don't see it and can't find it on the disc itself. All I see are two folders and no .elf files in them.
Without the .elf file, I can't attempt to port it over...
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(04-29-2013, 09:17 AM)devina40 Wrote: No, you misunderstood. It is that, but I just don't see it and can't find it on the disc itself. All I see are two folders and no .elf files in them.
Without the .elf file, I can't attempt to port it over...
Ha, it's hidden, you need to spot the ELF with a HEX editor. The header should be the same as the other region ones so search for that.
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(04-29-2013, 09:17 AM)devina40 Wrote: All I see are two folders and no .elf files in them.

(04-29-2013, 01:04 PM)VIRGIN KLM Wrote: Ha, it's hidden, you need to spot the ELF with a HEX editor.

I've seen many PS2 games with hidden files, but the executable was always visible. What are the names of the two folders, does it look like a DVD-video?

[Image: DVD-Video_Layout.svg]

If that's the case the ISO image is ESR patched which can be undone with the ESR patcher tool.
If not then yes, you need to use a HEX editor to extract the ELF, like Virgin KLM said.

And yes, I keep in mind that I should convert these ELF hacks... Wink
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Thanks, I now got both .elf files for each region, and matched each address.

The only problem is, the last 3 lines are off (the ones above the black bar fix). Everything else is fine.

In the PAL version, "0c0521ac" changes to "0c0521ab"
In the NTSC version, "0c0521c0" changes to "0c0521.."

That's where I'm stuck. Not sure what the last 1-2 digits are supposed to be.
For reference, it's value 2, 3, and 4 here:

http://ps2wide.net/w.html#SLES-53716
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Some new patches. Looks like i forgot to post a lot of patches i have done so far ...

Dynasty Warriors 3 (PAL-M3) (SLES-50641)
- new values, renderfix and real-time intro [attachment=43999]


Dynasty Warriors 4 (PAL-G) (SLES-51663) [attachment=44000]


Dynasty Warriors 4 - Xtreme Legends (PAL-G) (SLES-52173) [attachment=44001]


Dynasty Warriors 5 (PAL-G) (SLES-53341) [attachment=44002]


Dynasty Warriors 5 - Xtreme Legends (PAL-G) (SLES-53862) [attachment=44003]


Dynasty Warriors 6 (NTSC-U) (SLUS-21774) [attachment=44004]
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