PCSX2 - Widescreen Game Patches
(05-07-2013, 05:16 AM)devina40 Wrote: I also like to think that everyone owns the patches, not just individual people. It's like someone making an article on Wikipedia and then trying to claim they "own" it and its "theirs". It's just not the right way to think about it. Let's be honest. At the end of the day, no one gives a darn about who made the patches, all they care about is that their game is in widescreen. So let's all work and communicate here to reach that goal.

From now on, I will attach people's names to requests. For example, if pelvicthrustman wants to work on Harvest Moon, I will post your name next to it in the Requests section. This will help prevent the possibility of two people working on the same patch and wasting time. This doesn't mean that another person isn't allowed to work on Harvest Moon, but just lets people know the ins-and-outs of what's going on.

I'm also creating a new "Projects" section where we all have goals to work on. I'll post things that need to be done there.

I agree, everyone owns them - but again its a pride thing, which developers often get in pointless fights over lol - it's just a natural consequence of putting time and love into something.

I think a running list of who's working on what is great!

I'm currently looking at these, with some progress made:
Speed Racer - zoom found
Mark of Kri - vert fov found (causes garbage when reduced)
Ico (PAL) - zoom found, vert fov found (causes garbage when reduced)

I love the Projects section idea! I had already planned to produce a guide in the near future now that I've gotten a handle on several hacking techniques using Elf Search Tool and PS2DIS. You can put me as working on it if you like - I'll make it a thread over at psx-scene since i'm a moderator in the widescreen hacks forum there - that way the thread can be separate and act as a way for people to discuss development. I intend to try and show some fairly n00b-ready methods for hacking but TBH many of the hacking subjects I could discuss require working knowledge of technical subjects - so there will also be a (probably much longer) "Advanced" section for how to work with stuff if you know what you're doing. Hopefully that will preserve/pass forward some of the knowledge to reduce future rework and motivate those with experience to chime in with suggestions to improve it.
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(05-07-2013, 04:20 AM)pelvicthrustman Wrote: Every project needs someone like you to run it!

I think you hit the nail on the head here - this is an open-source project and in that kind of project the personal investment of the contributing members is very important to the projects success; pride of ownership is a very important part of retaining your talent.

I understand that Nemesis is the most contributing member here and his opinion counts, but I think the exchange above has illustrated that there's better and then there's "better." Simply doing a widescreen hack with a multiplied horizontal FOV value instead of a zoom+/vert fov- value does not make the hack better! Frankly it primarily seems like an excuse for him to post it on ps2wide.net under his name, which is not in the collaborative spirit of this project.

Your role here is to establish a policy:

If that were the case then zoom+/vert fov- for 007: From Russia with Love that I made is in fact the better hack, since it ends up being equivalent to Nemesis' hack and is much shorter (El Hecht's hack is also shorter than Nemesis').
I have already told you that patch for From Russia With Love was released when I have time and not when I have made it.

Also vert fov values for single and multiplayer mode isn't equal.

(05-07-2013, 04:20 AM)pelvicthrustman Wrote: you also guard against taking credit for someone else's work by finding a different but equivalent expression if it (a lot easier when you already know one solution).
Lol bro, if the solution is incorrect or incomplete (for example KOF 2006, where applying zoom value change function that calculates tangent and result of calculation tan is incorrect and this so called zoom isn't affected on storyline cutscenes) we must find better solution or we must prefer quantity over quality?

And about taking credits, many of my hacks I have redid 2-3 times, so according to your logic I must say that I'm taking credits from me to me Laugh

Also about shorter or not shorter

1. About Grandia II, the main differences, is that the one patch can be ported to elf hack, other not. And all other disputes about shorter or better have no reasons.

2. Another example KOF 2006, current patch has over hundred line, but dirty patch can be made in four lines by hacking function that calculates projection matrix and by turning off clipping. So what I must prefer shorter or better?

Also about credits, alternate patches and other.

1. I preffer quality over credits, quantity and other things. So for this reason some of my patches I have redid 2-3 times. And for this reason I'm trying not to release wip patch (withour render fix and etc).

2. I prefer elf hacks. And I don't like dirty memory hacks (hack to tan functions and etc) and memory hack that can't be ported to elf hack (cause we have PS3 and PS2 users that launches backups)

For example Xenosaga series, original memory hack can't be ported at all to an elf hack. According to pelvicthrustman logic, alternate patch is not a way to play Xenosaga series in 16:9 on PS3 or PS2, it just a simple "taking credits", even if alternate elf hack has nothing common with original memory hack.

3. Also if someone so bothered about so called "taking credits", I can simply not to release patches at all, cause originally I make them for internal usage for me and my friends and nothing is changed for me when I'm stopped to release them in public

(05-07-2013, 05:16 AM)devina40 Wrote: Instead of making a policy, Nemesis should just quit remaking them.
From Russia With Love and Gauntlet it's not a remaking

by the way, he writes about guides, tutorials, friendly noobs methods and then he didn't even check "aa3f"

and all situation about Gauntlet and From Russia With Love looks like

"I started engine in the car without key and then someone made a key and do the same thing with a key, OMG they remaking my method and they are taking my credits"

P.S. and sorry for bad english
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Okay, guys, seriously, drop it. We are dropping it right now. No "buts". Glare

(05-07-2013, 04:09 PM)nemesis2000 Wrote: 2. I prefer elf hacks. And I don't like dirty memory hacks (hack to tan functions and etc) and memory hack that can't be ported to elf hack (cause we have PS3 and PS2 users that launches backups)

PCSX2 is the future and I think .pnachs should be embraced, whether some people like it or not. Besides, PS2 users have ps2rdmod.

(05-07-2013, 04:09 PM)nemesis2000 Wrote: P.S. and sorry for bad english

Stop apologizing, it's fine...
At this rate, you should make that your forum signature so you don't have to keep saying that all the time.

Anyway, back to focus.

I updated the Projects section and gave them some names.
I need to know if Nemesis (or anyone else) is willing to help the Better Guide Project.

I'm also going to continue porting. Right now I'm working on porting Summoner 2.
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(05-07-2013, 05:13 PM)devina40 Wrote: PCSX2 is the future and I think .pnachs should be embraced, whether some people like it or not. Besides, PS2 users have ps2rdmod.

Devina40, we never know what is in the future. Elf hacks have been helping a lot of people who uses PS2 and PS3 consoles. They can be even used with PC2SX Emulator. Even Official SONY PS2 Emulator could be introduced in next gen console for PS2 PSN Classics titles. (Yeah, I know about streaming, but it is not for everyone). If you do consider elf hacks not to be important, it does not make it true for all users.
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(05-07-2013, 04:09 PM)nemesis2000 Wrote: 1. About Grandia II, the main differences, is that the one patch can be ported to elf hack, other not.

Thanks for pointing this out. I overlooked the addesses for code inject in the ntsc version is beyond the address range in the elf.
I fixed that part now.

Grandia II (NTSC-U) (SLUS-20194) [attachment=44114]

(05-07-2013, 04:09 PM)nemesis2000 Wrote: 1. I preffer quality over credits, quantity and other things.

Don't be selfish, it costs you few seconds and keyboard strokes to write "credits go to xyz" - this has nothing to do with quality ...
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(05-07-2013, 09:23 PM)ElHecht Wrote: Don't be selfish, it costs you few seconds and keyboard strokes to write "credits go to xyz" - this has nothing to do with quality ...
For what "credits go to xyz", for From Russia With Love?
So, how many times I must say that I released patches when I have time an not when I have made it.

Again we back to that the all situation about Gauntlet and From Russia With Love looks like

"I started engine in the car without key and then someone made a key and do the same thing with a key, OMG they remaking my method and they are taking my credits"

Ok, bros, next time I will release tons of wip and incomplete patches and when someone will make better alternative patches I will begin to cry about "taking credits"
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(05-07-2013, 09:46 PM)nemesis2000 Wrote: For what "credits go to xyz", for From Russia With Love?
So, how many times I must say ...

I wasn't talking about any specific patch, it was more about giving credits in general. if you dont use values, adresses or functions found by other people, thats fine - if you use them, give the people credits. not more or less ...
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1. Widescreen patches are made for everyone, but not by everyone. Some individuals wasted a ***** of (their free-)time creating the patches and that should be acknowledged (at least here in this thread).
2. In comparison, it's child's play to port/convert available patches.
3. It's totally understandable that this constellation (1. & 2.) can trigger conflicts. Especially since there are always people that don't give a sh*t. So having an argument from time to time (like now) is perfectly fine.
4. I have to put in a good word for nemesis2000: He actually gave credit, looking through ps2wide.
5. Gauntlet Seven Sorrows hack from June/July 2012
nemesis2000 & pelvicthrustman, you both ripped me off Tongue
6. pelvicthrustman, I'm looking forward to your Speed Racer patch! I tried it some time ago and failed miserably Biggrin
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ElHecht, Nemesis, move on already please!

(05-07-2013, 08:41 PM)Argon Wrote: Devina40, we never know what is in the future. Elf hacks have been helping a lot of people who uses PS2 and PS3 consoles. They can be even used with PC2SX Emulator. Even Official SONY PS2 Emulator could be introduced in next gen console for PS2 PSN Classics titles. (Yeah, I know about streaming, but it is not for everyone). If you do consider elf hacks not to be important, it does not make it true for all users.

Yes, .elf hacks can be used with PCSX2 but .pnachs are more convenient and accessible. I don't really see the PS4 being hacked anytime soon, and even then, I doubt it'll feature upscaling, save states, cheats, and all the features PCSX2 has.

(05-08-2013, 12:00 AM)No.47 Wrote: 1. Widescreen patches are made for everyone, but not by everyone. Some individuals wasted a ***** of (their free-)time creating the patches and that should be acknowledged (at least here in this thread).

It's not a waste at all, and people are perfectly allowed to work on other's patches, otherwise it wouldn't be open-source. For example, Kingdom Hearts 2 was worked on by me, cassidy1991 and Nemesis (3 people). Whether or not other people credit you is a different matter but don't make a fuss about it.

(05-08-2013, 12:00 AM)No.47 Wrote: 2. In comparison, it's child's play to port/convert available patches.

*sob* Unsure
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(05-08-2013, 12:00 AM)No.47 Wrote: 1. Widescreen patches are made for everyone, but not by everyone. Some individuals wasted a ***** of (their free-)time creating the patches and that should be acknowledged (at least here in this thread).
2. In comparison, it's child's play to port/convert available patches.
3. It's totally understandable that this constellation (1. & 2.) can trigger conflicts. Especially since there are always people that don't give a sh*t. So having an argument from time to time (like now) is perfectly fine.
4. I have to put in a good word for nemesis2000: He actually gave credit, looking through ps2wide.
5. Gauntlet Seven Sorrows hack from June/July 2012
nemesis2000 & pelvicthrustman, you both ripped me off Tongue
6. pelvicthrustman, I'm looking forward to your Speed Racer patch! I tried it some time ago and failed miserably Biggrin

#1, #2 - Yes
#3 <- *THIS*
#4 <- Good to know, this thing has spiraled way off course
#5 <- That would've def saved me some time lol
#6 <- Speed is not cooperating yet, but maybe soon...
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