PCSX2 - Widescreen Game Patches
Although it's not widescreen-related, I made a fix to fix the awful ghosting in Psychonauts (it's as easy as turning a value from 1 to 0):

(Before > After)

[attachment=46718][attachment=46717]
[attachment=46720][attachment=46719]
[attachment=46721][attachment=46722]

gametitle=Psychonauts SLUS_211.20
comment=Widescreen hack by pelvicthrustman

Quote:gametitle=Psychonauts SLUS_211.20
comment=Widescreen hack by pelvicthrustman

//Widescreen
patch=1,EE,001e9fe4,word,3c013f40 //00000000 (horizontal fov)
patch=1,EE,001e9fe8,word,4481f800 //00000000
patch=1,EE,001e9fec,word,461f3183 //46061983
patch=1,EE,001ea004,word,46061983 //00000000

//Render Fix
patch=1,EE,001e873c,word,340f02ab //962f0038
patch=1,EE,001292b8,word,240e02ab //240e0200

//Remove post processing (fixes bad ghosting in PCSX2 hardware mode)
patch=1,EE,20369F4C,word,00000000 //3f400000

//Removes blue shadows (PCSX2 hardware mode)
patch=1,EE,2112C014,word,00000000 //3f400000

So yeah, Psychonauts is now totally playable in widescreen, 1080p, PCSX2. Yay~
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Could be a good idea to keep the additions commented for a real PS2/PS3 console users.

Many thanks for a .pnach for Snowblind.
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Hey all, thank you everyone for the amazing patch's, you're doing a great job at breathing new life into these games.

I wondered if I could request a widescreen pnach for the following 2 games:

Trapt PAL SLES-53824
SOS - The Final Escape PAL SLES-51301

I realize that both of these games already have patch's for the NTSC-U versions but I only own the PAL versions, unfortunately and I can't port them over myself for that same reason.

I would greatly appreciate any help that I get for either of those games, thank you.
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(11-21-2013, 07:02 PM)jordenlb Wrote: Hey all, thank you everyone for the amazing patch's, you're doing a great job at breathing new life into these games.

I wondered if I could request a widescreen pnach for the following 2 games:

Trapt PAL SLES-53824
SOS - The Final Escape PAL SLES-51301

I realize that both of these games already have patch's for the NTSC-U versions but I only own the PAL versions, unfortunately and I can't port them over myself for that same reason.

I would greatly appreciate any help that I get for either of those games, thank you.

Ported, and added to archive.

Trapt is weird regarding widescreen.

Quote:comment=Trapt - Widescreen Hack (16:9) (NTSC-U)
patch=1,EE,2042E0D0,extended,3F400000
patch=1,EE,2042E0F8,extended,BF400000 (zoom prevents camera distortion)

[attachment=46734][attachment=46735]

If you directly change the horizontal value and walk around in gameplay (especially when climbing stairs), the camera will distort and characters will be fat again. If you want to see what I mean, disable the second line, play the game, and rotate the camera a lot.

The current widescreen patch has a zoom (vert-) value which fixes this.
But it's vert- widescreen, so it kind of sucks. I don't know, maybe ElHecht or Nemesis could look at it. It's an interesting glitch.
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(11-21-2013, 04:49 AM)ElHecht Wrote: Patching Project Snowblind (PAL) is tricky as it uses 3 different elf files :

Boot game and load main menu : SLES_531.24
Single Player : BO3GM.ELF
Multi Player : BO3NETGM.ELF

Having 16:9 in main menu, single player and multi player mode you have to hex-edit each elf file :

Code:
SLES_531.24:
search        : 60000524 aa3f013c abaa2134
replace by    : 60000524 e33f013c 398e2134

BO3GM.ELF:
search        : 60000524 aa3f013c abaa2134
replace by    : 60000524 e33f013c 398e2134

BO3NETGM.ELF:
search        : 60000524 aa3f013c abaa2134
replace by    : 60000524 e33f013c 398e2134

I made a pnach file for the PAL version which will work with single-player mode only.

If it is not much to ask, could you also make a hex codes for Project Snowblind NTSC version? I just received a second controller and would like to test multiplayer, but devina's .pnach won't help me on this occasion as it patches singleplayer only Sad
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Yeah, I had a feeling my patch was a few lines off. Tongue
I had trouble porting the offsets. Sorry about that.
I really don't want to give it another go or else I'll get a headache, so I'll leave it to ElHecht.

For reference:

Quote:PAL patch

// 16:9 single player mode
patch=1,EE,00332bb8,word,3c013fe3 // 3c013faa hor fov gameplay
patch=1,EE,00332bbc,word,34218e39 // 3421aaab hor fov gameplay
patch=1,EE,001d98a0,word,0c130e38 // xxxxxxxx offset
patch=1,EE,001d98a4,word,00000000 // xxxxxxxx offset
patch=1,EE,004c38e0,word,24190060 // 00000000
patch=1,EE,004c38e4,word,14b9a81d // 00000000
patch=1,EE,004c38ec,word,00000000 // 00000000
patch=1,EE,004c38f0,word,3c013fe3 // 00000000 hor fov menu
patch=1,EE,004c38f4,word,34218e39 // 00000000 hor fov menu
patch=1,EE,004c38f8,word,03e00008 // 00000000
patch=1,EE,004c38fc,word,dfb20080 // 00000000
patch=1,EE,004c3900,word,dfbf0088 // 00000000
patch=1,EE,004c3904,word,03e00008 // 00000000

Quote:Current NTSC-U patch

// 16:9 single player mode
patch=1,EE,001d87b8,word,3c013fe3 //3c013faa
patch=1,EE,001d87bc,word,34218e39 //3421aaab
patch=1,EE,003327f0,word,3c013fe3 //3c013faa
patch=1,EE,003327f4,word,34218e39 //3421aaab
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(11-21-2013, 10:44 PM)devina40 Wrote: Ported, and added to archive.

Trapt is weird regarding widescreen.




If you directly change the horizontal value and walk around in gameplay (especially when climbing stairs), the camera will distort and characters will be fat again. If you want to see what I mean, disable the second line, play the game, and rotate the camera a lot.

The current widescreen patch has a zoom (vert-) value which fixes this.
But it's vert- widescreen, so it kind of sucks. I don't know, maybe ElHecht or Nemesis could look at it. It's an interesting glitch.

Wow, so quick. Thank you very much, you're awesome.

I've tested them both out and SOS works perfectly, it's a shame about Trapt but I guess it can't be helped and it's better than nothing. Hopefully it can be fixed at some point but in the meantime I'm happy with how it is now Smile

Again thank you very much, I really appreciate the help.
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updated
XIII (SLES-51244) | 200BC0E6.pnach
XIII (SLUS-20677) | FCD97245.pnach

[Image: 133.jpg]
[Image: 134.jpg]
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So I think there may be a way to fix Trapt (looking at the Japanese version of the game "Kagero II: Dark Illusion":

Quote:gametitle=Kagero 2-Dark Illusion NTSC-J (SLPS-25445)
comment=Widescreen hack

patch=1,EE,00180ba8,extended,3c033f19
patch=1,EE,001815fc,extended,3c023f19

The formatting of the code is different from the NTSC-U version, making me think it's not vert-.
The only thing is, I don't have the Japanese version of the game to port the code over...
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Final Fantasy XII Widescreen patch still runs the FMVs in 4:3

Here is a fix for the PAL (E) version

patch=1,EE,00546518,word,c3880000
patch=1,EE,0054651C,word,43880000


Also, during the start this happens    

The overlay is too short and some chap is floating by in the background, I tried to fix it, but the value I found caused floating characters in the game.
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