PCSX2 - Widescreen Game Patches
sorry i cannot find .elf file on the iso, is the filename SLPM_667.50 ? i cannot upload it
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66953267 One Piece Grand Battle! Rush [NTSC-J] (SLPS-25473)
E9BE4521 One Piece Grand Battle! 3 [NTSC-J] (SLPS-25315)
AB9E3E64 Konjiki no Gashbell - Yuujou Tag Battle [NTSC-J] (SLPS-25358)
E6DA8929 Konjiki no Gashbell!! Yuujyo Tag Battle 2 [NTSC-J] (SLPS-25479)
FFBE2593 Konjiki no Gashbell!! Gekitou! Saikyou no Mamonotachi [NTSC-J] (SLPS-25440)


Attached Files Thumbnail(s)
                       
               

.pnach   66953267.pnach (Size: 133 bytes / Downloads: 420)
.pnach   E9BE4521.pnach (Size: 210 bytes / Downloads: 253)
.pnach   AB9E3E64.pnach (Size: 138 bytes / Downloads: 370)
.pnach   E6DA8929.pnach (Size: 140 bytes / Downloads: 394)
.pnach   FFBE2593.pnach (Size: 236 bytes / Downloads: 272)
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Archive updated, also finished Wild Arms V PAL.

If you guys have any requests, keep 'em coming.

I think Hitman 1 and 2 NTSC-U could also use a little updating to hex codes.
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I tried the game Sousei no Aquarion but it can only show black screen. Can anybody help? I am using pcsx2-5725-windows-x86, with i5 and gtx 660, Windows 7.

Sorry to post this ask in this widescreen forum, but I know this game because I saw the widescreen patch of it in the previous post.

Please help. Thanks.
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I've done another widescreen hack and this one works perfectly and I've tested it quite a lot, it could do with a render fix but very few items in the game are affected by this and even then they dissappear very close to the edge of the screen and considering how fast you're moving, it's very hard to notice.

Sonic Riders Zero Gravity (PAL) (SLES-54915)

       
.pnach   CBDF678C.pnach (Size: 121 bytes / Downloads: 601)
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(12-04-2013, 09:17 PM)whitoxx Wrote: I tried the game Sousei no Aquarion but it can only show black screen. Can anybody help? I am using pcsx2-5725-windows-x86, with i5 and gtx 660, Windows 7.

Sorry to post this ask in this widescreen forum, but I know this game because I saw the widescreen patch of it in the previous post.

Please help. Thanks.

   
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Get it, thanks
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(12-04-2013, 09:24 PM)jordenlb Wrote: I've done another widescreen hack and this one works perfectly and I've tested it quite a lot, it could do with a render fix but very few items in the game are affected by this and even then they dissappear very close to the edge of the screen and considering how fast you're moving, it's very hard to notice.

Sonic Riders Zero Gravity (PAL) (SLES-54915)
I totally forgot about this game!

Apparently, the first Sonic Riders PS2 has built-in widescreen requiring it set in the BIOS. Not so sure about the sequel though.
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(12-05-2013, 01:34 AM)devina40 Wrote: I totally forgot about this game!

Apparently, the first Sonic Riders PS2 has built-in widescreen requiring it set in the BIOS. Not so sure about the sequel though.

The Wii version of Sonic Riders: Zero Gravity has built-in widescreen support but for some reason it was kept as a Wii exclusive feature and was removed in the PS2 version, I really don't understand why they did that. The only guess I can think of is that it was the only way they could make the Wii version look signifiantly better than the PS2 version.
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Okay, I got both Sonic Riders 1 and 2 NTSC-U for PS2.
Both games run surprisingly well on PCSX2.

For SR1, I tried fullboot with 16:9, but it's still 4:3. So I think the list on Wikipedia may be inaccurate?

For SR2, what's the original value? The modified value is "43700000", but what's the original?
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