NTSC-U
The Nightmare Before Christmas - Oogie's Revenge (New fov address)
The Nightmare Before Christmas - Oogie's Revenge (New fov address)
PCSX2 - Widescreen Game Patches
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NTSC-U
The Nightmare Before Christmas - Oogie's Revenge (New fov address)
War of the Monsters widescreen hacks ...
Pnaches:
What's covered:
What isn't covered:
Issues:
Notes:
Other:
04-11-2014, 04:17 AM
Thanks Arapapa, I made a font fix for Nightmare Before Christmas, and I'm still testing it.
There's only 3 games that need render fixes now. Nicely done Aced, looks really complicated!
04-12-2014, 10:03 PM
NTSC-U
Charlie and the Chocolate Factory Disney's Chicken Little The Dukes of Hazzard - Return of the General Lee NTSC-J Detective Gakuen Q Kowloon Youma Gakuenki Re-Charge (04-08-2014, 02:07 AM)El_Patas Wrote: I would like request this 2 games please, thanks --------------------- Hi~ Lethal Skies Elite Pilot: Team SW - NTSC-J name is a SideWinder F. SideWinder Series 1 : SideWinder F 2 : SideWinder V 3 : SideWinder Max I have only a SideWinder V (Maybe Lethal Skies 2). --------------------- gametitle=SideWinder V (NTSC-J)(SLPM-25271) comment=Widescreen Hack by Arapapa //Widescreen hack 16:9 //0000803f 00000000 00000000 00000000 00000000 0000803f 00000000 00000000 00000000 00000000 0000803f 00000000 00000000 00000000 00000000 0000803f patch=1,EE,202DCD80,extended,3F400000 /3f800000 fov --------------------- IT'S NOT A COLLECT FOV ADDRESS!! I HAVE TESTED MORE TIME AND REALIZED IT. SORRY EVERYONE. IT'S MY MISTAKE.
04-14-2014, 10:24 PM
Thank you arapapa, yes Sidewinder V is Lethal Skies 2 in NTSC-U & PAL,
i have the game in different regions and is the same game. Well for the japanese version i have the "Bundle Flight" version which have different executable (SLPS_252.55) instead the standard version (SLPM_252.71), the CRC seems the same 29D80A23. Then i applied the pnach to the Bundle Flight version of Sidewinder V but only works fine for the backgrounds, the graphics for the models of the aircrafts appears too many slim and little corrupted: I don't know if this is a problem due to the Bundle Flight version can be different in any thing than the standard one, or the patch is not correct? Regards.
04-15-2014, 01:55 AM
Archive updated, my Nightmare Before Christmas font and HUD fixes are in it.
It includes stuff like subtitles, item icons, menus, etc. Arapapa should give it a try, I put lots of effort into it! (04-14-2014, 10:24 PM)El_Patas Wrote: I don't know if this is a problem due to the Bundle Flight version can be The patch is not correct. Maybe modifying value(ratio) is something diffrent than normal case. Attached screenshots are modified by "3F740000" It's a very smiliar to widescreen hack. but MIG-29's graphic is a little cracked. (tested training mode by F-16 "Landing, Air to Air, Air to Surface") (Do not load a "save state")
04-15-2014, 12:05 PM
[attachment=50078]
Made a fix for the inventory icons in Silent Hill 4. Sadly, couldn't do the same for SH2 or SH3. Sometimes, it's worth it to just run Widescreen Helper, value 1 to 0.75, and see if anything on the HUD becomes smaller. If it does, open up Cheat Engine and find the X address near the Y address, and make notes in a .pnach file.
Hey devina40 (or anyone), can you make a patch for shadow of the collossus that puts the tcoffset of x and y to 250 while excluding moving tcoffset for the overworld brightness? I find that when using this tcoffset all the shines and effects on items and collosi line up correctly but it moves the overworld shine down making it cover everything and be too bright. If I put tcoffset to 0, then the shine is perfect, but effects on things are not aligned.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5 CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs) Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb OS: Microsoft Windows 7 Ultimate |
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