PCSX2 - Widescreen Game Patches
NTSC-J

AirForce Delta - Blue Wing Knight
All Star Pro Wrestling
All Star Pro Wrestling II
All Star Pro Wrestling III


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.zip   20141104.ZIP (Size: 2,06 KB / Downloads: 181)
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NTSC-J

Astro Boy - Tetsuwan Atom
Athens 2004
Battlefield 2 - Modern Combat
Battle Gear 2
Bionicle Heroes
The Baseball 2003 - Akikigou


NTSC-U & PAL

Athens 2004

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Bionicle Heroes

           
4:3------------------Wide option in game---ELF Widehack


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.zip   20141104_2.ZIP (Size: 3,94 KB / Downloads: 164)
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@arapapa

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid406703









NTSC-J:

.pnach   CD62245A - Keroro Gunsou - MeroMero Battle Royale.pnach (Size: 280 bytes / Downloads: 463)
.pnach   6E8687AE - Keroro Gunsou - MeroMero Battle Royale Z.pnach (Size: 278 bytes / Downloads: 461)
.pnach   07E0108A - Argus no Senshi.pnach (Size: 688 bytes / Downloads: 460)
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(11-04-2014, 12:56 PM)Little giant Wrote: @arapapa

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid406703

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http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid383856

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Yes. I know it. It's needs a another render fix. ( I'm busy for my job recently ) I will try to fix it.
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Hello, time ago following this thread 8)

I have a question, this game has been done ?
- Monster 4x4 Masters of metal

Thank you very much to all for all the knowledge.
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Thanks for the proper Red Ninja fix. If anyone could give me some values to search for in HxD I could fix the NTSC-J version (the ones in NTSC-U are too common). Or if it's allowed I can just upload the elf so someone else can fix

Also just noting there seems to be a little bit of zoom out on Rule of Rose (at least the NTSC-J ver)


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(11-02-2014, 06:52 PM)Little giant Wrote: @Aced14
I found R vs Z IIP' widescreen address
but it like R VS Z ,still needs render fix .......
I hope you can fix it. Thanks!

@Little giant
I've started looking into it. Will follow up if/when I manage to come up with something. Might've found a promising lead... Smile.


@Devina
Would it be possible to move Gundam: True Odyssey to the NTSC-J section of your widescreen archive post? The NTSC-U version of that game is called MS Saga: A New Dawn. Thanks Smile.

Nemesis2000 came up with widescreen hacks for the NTSC-U version in post #4000, so there might also be value in linking to that post beside the NTSC-J version's entry (for anyone that wants to look into porting it).
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(11-06-2014, 06:22 AM)synce Wrote: Thanks for the proper Red Ninja fix. If anyone could give me some values to search for in HxD I could fix the NTSC-J version (the ones in NTSC-U are too

NTSC-J

Red Ninja - Kekka no Mai (ElHecht's ELF Hack)

** Address was wrong. (modified it and uploaded again)
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(11-06-2014, 06:22 AM)synce Wrote: Also just noting there seems to be a little bit of zoom out on Rule of Rose (at least the NTSC-J ver)

I tried fixing this before, turns out that every room tends to be a little different in terms of zoom so making a consistent widescreen patch is impossible with those values, it seems. But it's not a big deal since it's pretty unnoticeable.
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(11-06-2014, 07:46 AM)Aced14 Wrote: @Devina
Would it be possible to move Gundam: True Odyssey to the NTSC-J section of your widescreen archive post? The NTSC-U version of that game is called MS Saga: A New Dawn. Thanks Smile.

Nemesis2000 came up with widescreen hacks for the NTSC-U version in post #4000, so there might also be value in linking to that post beside the NTSC-J version's entry (for anyone that wants to look into porting it).

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid406448

NTSC-J and NTSC-U use the same ELF value
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