PCSX2 - Widescreen Game Patches
Hey there, i port the ws patch of the pal version of WWF SmackDown! Just Bring It! (SLES-50477) to the NTSC version of the same game, WWF SmackDown JBI! (SLUS-20316)
Here's a screenshot and the pnach.
Sorry if the screenshot looks very blurry.
Also credits for ElHecht for the PAL pnach.


Attached Files Thumbnail(s)
   

.pnach   612ED854.pnach (Size: 590 bytes / Downloads: 146)
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Request Widescreen hack for Tokyo Bus Guide 2 / Tokyo Bus Annai 2 (NTSC-J) (SLPM-65982)

Game CRC = 0x9D6FE829


A widescreen patch was already made for the first Tokyo Bus Guide, don't know if it would help.

Thank you!
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Hello again, i port another ws patch, for this time, The Spongebob Squarepants Movie (Bob Esponja - La Película) (SLES-52986)

Game CRC = Ox34DA05D2

Ported from the NTSC pnach.


Attached Files Thumbnail(s)
   

.pnach   34DA05D2.pnach (Size: 583 bytes / Downloads: 96)
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Request widescreen hack for:
Spider-Man 2 (PAL) (SLES-52372) Game CRC = 0x6B68932C
WWE Crush Hour (NTSC) (SLUS-20385) Game CRC = 0xCD6A0695
and Over the Hedge (PAL) (SLES-53987) Game CRC = 0x70269175
I tried to port some widescreen codes for these games but i got many issues.
(Sorry if my english is bad)
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Here's a new WideScreen patch, for Spider-Man 2002 (SLES-50965) Game CRC = 85B332D9


Attached Files Thumbnail(s)
   

.pnach   85B332D9.pnach (Size: 212 bytes / Downloads: 130)
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Code:
// 21:9 Ultrawide
patch=1,EE,001a51cc,word,3c013ee5 // Aspect Ratio and FOV for 21:9
patch=1,EE,001a51d0,word,3426999a // Dont know
patch=1,EE,0011973c,word,3c0144ea // Culling - Near objects
patch=1,EE,00175a64,word,3c0144ea // Culling - Far Objects

//2D Y-Size
//480001c6 32080646
patch=1,EE,001a2344,word,080d2309
patch=1,EE,00348c24,word,c6010048
patch=1,EE,00348c28,word,3c013f40
patch=1,EE,00348c2c,word,4481f000
patch=1,EE,00348c30,word,461e0843
patch=1,EE,00348c34,word,080688d2

patch=1,EE,002D9794,word,3C040000
patch=1,EE,202D9564,word,24110000
patch=1,EE,202D9574,word,24130001
patch=1,EE,202D98AC,word,2402059F
patch=1,EE,202D9930,word,26450032
patch=1,EE,202D9894,word,00000000
patch=1,EE,202D974C,word,00064043
patch=1,EE,202D975C,word,31080040
patch=1,EE,202D977C,word,00C0802D
patch=1,EE,202D9784,word,3914FFFF
patch=1,EE,2011FCA0,word,00000000
patch=1,EE,20244974,word,00000000
patch=1,EE,202D9568,word,24120050
patch=1,EE,202D9954,word,64E301B8

Is anyone can port this code of Final Fantasy X NTSC into the international version ? Thanks
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Couldn't find information about this anywhere. ProStreet on PS2 still has its widescreen mode, but the menu option for it was removed and it can't be enabled using the game / console. It works exactly like all other versions of the game.

Code:
gametitle = Need for Speed ProStreet (NTSC-U)[SLUS-21658]
comment = Created by Aero_

// Widescreen Mode for 16:9
patch=1,EE,00A98038,byte,01


EDIT: Use xan1242's patch instead.

Code:
// NFS ProStreet ReleaseOpt NTSC-U (CRC: DD3CE71B)
// by xan1242/Xanvier

// force widescreen -- make DALOptions::GetWidescreen always return 1
patch=1,EE,00168A10,word,24020001 // li v0, 1

Code:
// NFS ProStreet MilestoneOpt/Debug NTSC-U (CRC: A72C6613)
// by xan1242/Xanvier

// force widescreen -- make DALOptions::GetWidescreen always return 1
patch=1,EE,0016C310,word,24020001


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I'm trying to put together 20:9 widescreen patches; I've read quite much here also I know the cheat engine hor fov, ver fov and zoom settings. However; I am really confused and almost no idea about ELF patches. How do you find which values to search? There is absolutely close to no info about this. Also I'll need to convert games with 16:9 support too.

Can anyone give me some pointers about these?
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Request for The Conspiracy [SLUS 20111] (U) crc=3AD6CF7E
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I tried widescreen patch for Soul Reaver 2 (NTSC) and its definitely do not look right, image is slightly stretched vertically and FOV is lower than in 4:3 mode. Maybe its because this patch was (improperly) converted from the PAL version?
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