PCSX2 - Widescreen Game Patches
Valkyrie Profile 2: Silmeria PAL-UK
SLES-54644
CRC - 04CCB600
Code:
patch=1,EE,E0010800,extended,0037979C
patch=1,EE,2037979C,extended,0803FC00
patch=1,EE,000FF000,word,3C043F40
patch=1,EE,000FF004,word,44840800
patch=1,EE,000FF008,word,46000802
patch=1,EE,000FF00C,word,080DE5E9
patch=1,EE,000FF010,word,C66100C8
Valkyrie Profile 2: Silmeria NTSC-U/C
SLUS-21452
CRC - CC96CE93
Code:
patch=1,EE,E0010800,extended,0037984C
patch=1,EE,2037984C,extended,0803FC00
patch=1,EE,000FF000,word,3C043F40
patch=1,EE,000FF004,word,44840800
patch=1,EE,000FF008,word,46000802
patch=1,EE,000FF00C,word,080DE615
patch=1,EE,000FF010,word,C66100C8
Valkyrie Profile 2: Silmeria NTSC-J
SLPM-66419
CRC - 774DE8E2
Code:
patch=1,EE,E0010800,extended,0037F01C
patch=1,EE,2037F01C,extended,0803FC00
patch=1,EE,000FF000,word,3C043F40
patch=1,EE,000FF004,word,44840800
patch=1,EE,000FF008,word,46000802
patch=1,EE,000FF00C,word,080DFC09
patch=1,EE,000FF010,word,C66100C8
Proper widescreen fix. Do not forget to apply the protection disable codes according to your region:
PAL: https://forums.pcsx2.net/Thread-Post-you...#pid595942
NTSC-U/C: https://forums.pcsx2.net/Thread-Post-you...#pid619692
NTSC-J: https://forums.pcsx2.net/Thread-Post-you...#pid619790

Game does use a vert- scaling method by default. Moreover, an additional cut scene FOV correction is applied during the playback, but only in the 4:3 mode, making the 16:9 cut scenes zoomed in even more. This patch fixes all issues. Battle mode seems to have correct proportions. Comparison screenshots available in the attachment.

Thanks @nemesis2000 for the original patch.


Attached Files Thumbnail(s)
               
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Sponsored links

Request Forever Kingom NTSC-U
The reflectionon the ground doesn't fit for the widescreen

I added a save state so it easier to get to this place

https://easyupload.io/4tfizo


Attached Files Thumbnail(s)
   
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Here's a very basic code for Hot Shots Golf FORE! (NTSC-U) [SCUS-97401; CRC = D7F42600]

Code:
patch=1,EE,005001dc,word,43f00000

                       

It's admittedly not perfect as it's limited to only working in-game, alongside revealing some 4:3 culling and clipped graphics that I'm not sure how to fix at the moment. But anyone is free to add to or improve this code!
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Hadn't had any luck looking at the PS1 version of it, yet I managed to find an address for Ridge Racer on the PS2.

namCollection (NTSC-U) [SLPS-25500; CRC = D150759B]
Code:
// Ridge Racer - reveals 4:3 culling
patch=1,EE,004eb680,word,43700000

               

Still haven't had any luck with any of the other games in this compilation, but hopefully this is the beginning of a more complete code over time. I'm too much of a newbie to PS2 pnach creation at the moment to grasp how to make that possible.
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Virtua Quest - NTSC

CRC - FF20AC4C

//Widescreen for Hud
patch=1,EE,0040a070,word,3f200000 //3f800000

Note: the lines are no longer inside the map, also don't play it while using software mode
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(07-14-2012, 06:35 AM)sincronização Wrote: Acho que tenho xenosaga 2/3 widescreen 2/3 agora Biggrin Biggrin Biggrin Biggrin

Sem mais truques de zoom, SEM MAIS GRÁFICOS AUSENTES! Cutscenes, exploração e batalhas parecem perfeitos (até agora)

Xenosaga 2

Original > novo patch > patch

antigo Tudo feito em Cheat Engine. Finalmente pensei, quer saber, se você pode expandir a área de renderização dentro do ELF, por que não em CE? Tongue Procure por 500-550f e enlouquece. Embora no caso deste jogo foi provavelmente mais complicado do que o habitual. Tenho um grande lote de novos patches de fabricação agoraUPDATE

: Xeno 3 é corrigido perfeitamente também. E eu acho que até consertei aquele ***** de um jogo Kagero 2 (via ELF hack).

Xenosaga 3

Original > novo patch > antigo patch

Abaixo é um pequeno gráfico de referência de valores AR comuns convertidos em array para tornar a remenda ELF mais fácil para os interessados. Além de ~013C aob's, você pode procurar por ~023C.1.333

(flutuar)
ABAAAA3F (aob original)
388EE33F (atualizado aob)

1.332AA3F013CE33F013C.75403F013C103F013C.50003F013C223F013C1.0803F013C













403F013C

.804C3F013C193F013CE



abaixo estão algumas conversões de amostra para expandir a área de renderização (nem todos os jogos precisam disso, apenas se você ver gráficos ausentes). Novamente, você pode substituir por ~013C por ~023C ao pesquisar, apenas certifique-se de não 'misturar e combinar' ao atualizar3444013C

(aob original) = 720 (float)
2044013C = 640
0044013C = 512
FA43013C =
500F043013C
= 480E043013C
= 4486043013C
= 224


Os em negrito são os valores que você provavelmente encontrará, os outros estão lá apenas para referência. Quando você encontrar um valor, basta aumentá-lo para algo em torno de 700-800


Quero corrigir a área das arquibancada no PES 6 SLES 542.03, pois aumentei a câmera dele e a área das arquibancada está desaparecendo e aparecendo, quero saber onde eu aumentar a renderização no hexadecimal dentro do Arquivo SLES
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Hello everyone, does anyone by any chance have the widescreen patch for the game World Soccer Winning Eleven 6 - International SLUS_206.23? I've been looking for it on forums and patch builds and I can't find it. I'll appreciate your help. Sorry if I post wrong on this forum, I am a newbie
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(03-30-2022, 05:49 PM)Stan Manzan Wrote: Hello everyone, does anyone by any chance have the widescreen patch for the game World Soccer Winning Eleven 6 - International SLUS_206.23? I've been looking for it on forums and patch builds and I can't find it. I'll appreciate your help. Sorry if I post wrong on this forum, I am a newbie

Try this one, I just created it from porting the original JP version codes (not the Evolution ones). I've also have the original JP version codes posted here about few months ago.


.pnach   59D4DF34.pnach (Size: 392 bytes / Downloads: 110)
[Image: cGzK8nC.gif]
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(03-31-2022, 02:41 AM)BloodRaynare Wrote: Try this one, I just created it from porting the original JP version codes (not the Evolution ones). I've also have the original JP version codes posted here about few months ago.

Omg, thank you, you are very kind. It works smooth.

You make my day haha Laugh
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May i request a 32:9 patch for Jak 2 Renegade NTSC-U Game CRC = 0x9184AAF11  and Jak 3 NTSC-U Game CRC = 0x644CFD03

I find a way to modify the Widescreen Hack (16:9) patch file for Jak and Daxter: The Precursor Legacy made by PsxFan107 and ElHecht to change the aspect ratio to 32:9
.pnach   1B3976AB.pnach (Size: 818 bytes / Downloads: 144) (the hud is a bit funky) , and i tried using cheat engine and widescreen helper for jak 2 to find the addresses to change the aspect ratio but to no avail.
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