PCSX2 - Widescreen Game Patches
(11-21-2023, 02:33 PM)PeterDelta Wrote: Of course!.
002F587C This address change between 4:3/16:9 setting a value of 0/1 respectively in real time.

There is a relationship between these others, I modified the values but it doesn't seem to change anything
00354C60
0049BC10
01FC0434
01FC25A8

Thanks PiterDelta, unfortunately I couldn't do anything either, can you please see codes for need for speed most wanted black edition SLUS 213.51?maybe I'll try to make a patch 21:9 for this game.
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Not sure who did the widescreen patch for Mobile Suit Gundam - Federation vs. Zeon, but if you could please fix the radar blips, because currently they are independent from the rest of the screen, it works fine without the patch.

once it's fixed, if it could be submitted to our patches repo here, that'd be great: https://github.com/PCSX2/pcsx2_patches

Thank you
[Image: ref-sig-anim.gif]

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(12-01-2017, 11:10 AM)arapapa Wrote: NTSC-K

2002 FIFA World Cup Korea Japan
FIFA 2002


NTSC-J

FIFA 2002 - Road to World Cup
Initial D Special Stage (fixed 'TLB Miss')
World Fantasista (request done)


NTSC-U

2002 FIFA World Cup Korea Japan
FIFA 2002


PAL

2002 FIFA World Cup Korea Japan

I tested your widescreen codes for World Fantasista and they are fantastic. Thank you very much.

I finally got this game running on PCSX2 and there were no built-in widescreen patches on the latest PCSX2 build. Fortunately I did some digging and found your widescreen patch. It's interesting that you posted these codes in 2017 because at that time World Fantasista was not fully working on PCSX2. For the longest time, the only way I was able to play this game was on my actual PS2 due to the graphical issues that were present when running the game on PCSX2. But apparently the PCSX2 team have managed to fix the graphical issues that made the game unplayable and now the game runs well on PCSX2. That was good of you to find those widescreen codes way back then because they are very useful now. This game is a big project for me and your widescreen patch is a great starting point.

One issue related to your widescreen patch though is that, oddly enough, when there is an instant replay, the widescreen Y-Fov alignment reverts back to normal. (only during the replay) So it seems that there may be an additional code that is needed to adjust the Y-Fox when there's the instant replay.

So in order to complete your patch I am seeing if I can find an additional code, near the codes that you found in memory, that would adjust the Y-Fov when there is an instant replay. I found that when searching the area of memory from your pnach codes in cheat engine, you can only change the values before you go into a match. So through save states, I've been adding new 4-byte addresses to my list in that area of memory and changing values to see if I can find the one that changes the Y-Fox for instant replays. I haven't found it yet but through this process of trying to find the elusive instant replay Y-Fov code, to complete your widescreen patch, I discovered some other interesting codes, including another zoom related code that's different from the zoom code in your pnach, and a code that changes the camera angle of the match intro sequence. And in another area of memory, I found a code that removes the fuzzy effect at distance that blurs the crowd and the adboards on the far side of the field. This code makes the overall graphics look way cleaner. Also I recommend setting Deinterlacing to Blend (Top Field First) for this game.

World Fantasista is a very unique sports game that has a ton of potential. I have found some fantastic codes that enhance the game graphically as well as codes that enhance the gameplay. If anyone is interested in working on this game with me it would be a pleasure take you on this journey with me. I am very motivated to make this game into something truly special thanks to PCSX2 and your wonderful widescreen codes.
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(09-08-2023, 03:49 PM)jc_denton Wrote: Deus Ex - The Conspiracy (U) (SLUS-20111). Preliminary widescreen and FOV hack patch v2 (Fixed FOV issues). It defaults to 16:10 mode, to change it to 16:9, edit patch file according to comments.
Code:
gametitle=Deus Ex - The Conspiracy (U) (SLUS-20111)

[Widescreen 16:9]
gsaspectratio=16:9
description=16:9 widescreen patch
comment=Preliminary version 2. Fixed FOV issues. Tested only on pcsx2 v1.6.0. Default patch values for 16:10, edit for 16:9
author=murzik

// bbbb0190 = 16:10
// bbbb0168 = 16:9
patch=1,EE,202f9eec,extended,24030190 // bbbb0190 = 16:10
patch=1,EE,203053c0,extended,24030190 // bbbb0190 = 16:10

// bbbb42b4 = FOV 90
// bbbb42c6 = FOV 99
patch=1,EE,2030a5bc,extended,0c0ce2ec
patch=1,EE,20338bb0,extended,27bdfff8
patch=1,EE,20338bb4,extended,afa30000
patch=1,EE,20338bb8,extended,afa40004
patch=1,EE,20338bbc,extended,3c034296
patch=1,EE,20338bc0,extended,8c44062c
patch=1,EE,20338bc4,extended,14640002
patch=1,EE,20338bc8,extended,3c0342c6 // bbbb42c6 = FOV 99
patch=1,EE,20338bcc,extended,ac43062c
patch=1,EE,20338bd0,extended,ac430630
patch=1,EE,20338bd4,extended,8c440024
patch=1,EE,20338bd8,extended,248404c0
patch=1,EE,20338bdc,extended,8c840000
patch=1,EE,20338be0,extended,ac830630
patch=1,EE,20338be4,extended,8fa40004
patch=1,EE,20338be8,extended,8fa30000
patch=1,EE,20338bec,extended,27bd0008
patch=1,EE,20338bf0,extended,03e00008



hello guys,

i tried porting it to the german PAL: Deus Ex SLES-50805 with comparing the elf files with the tool p2dis and changing the adresses but sadly hat no success...

maybe someone can help me?

thx Johnny




gametitle=Deus Ex - (German) SLES-50805

[Widescreen 16:9]
gsaspectratio=16:9
description=16:9 widescreen patch
comment=Preliminary version 2. Fixed FOV issues. Tested only on pcsx2 v1.6.0. Default patch values for 16:10, edit for 16:9
author=murzik

// bbbb0190 = 16:10
// bbbb0168 = 16:9
patch=1,EE,202fc3ac,extended,24030190 // bbbb0190 = 16:10
patch=1,EE,20307a40,extended,24030190 // bbbb0190 = 16:10

// bbbb42b4 = FOV 90
// bbbb42c6 = FOV 99
patch=1,EE,2030cc3c,extended,0c0ce2ec
patch=1,EE,20338e28,extended,27bdfff8
patch=1,EE,20338E2C,extended,afa30000
patch=1,EE,20338E30,extended,afa40004
patch=1,EE,20338E34,extended,3c034296
patch=1,EE,20338E38,extended,8c44062c
patch=1,EE,20338E3C,extended,14640002
patch=1,EE,20338E40,extended,3c0342c6 // bbbb42c6 = FOV 99
patch=1,EE,20338E44,extended,ac43062c
patch=1,EE,20338E48,extended,ac430630
patch=1,EE,20338E4C,extended,8c440024
patch=1,EE,20338E50,extended,248404c0
patch=1,EE,20338E54,extended,8c840000
patch=1,EE,20338E58,extended,ac830630
patch=1,EE,20338E5C,extended,8fa40004
patch=1,EE,20338E60,extended,8fa30000
patch=1,EE,20338E64,extended,27bd0008
patch=1,EE,20338E68,extended,03e00008
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Here is my updated widescreen patch for World Fantasista.

.pnach   3AE0FD7B.pnach (Size: 1,16 KB / Downloads: 41)

Including Arapapa's 3 codes.

+ 2 new widescreen related codes I found
   -New Zoom code slight zoom out further
   -Eliminate Blurring at Distance code
   (see attached gif of blurring disappearing)

   

+ Normal Time (45 minute halves) code
   -In-game option only allows 5-30 minute halves

+ Radar on-screen turned off codes
   Note : Radar display cannot be turned off in-game, so these codes are very valuable
   (see attached gif of radar disappearing)

   

+ Player Name Text, Player Indicator and Energy Bar On/Off codes
  -Note : Player Name Text & Energy Bar can be turned off in-game, but the Indicator cannot.
  -This affects both Player and CPU controlled teams.
  -The code to turn off all 3 is included but disabled by default since it hides which player is selected.
  -You only need to enable 1 of these 3 codes. So if you enable the last one with everything off, you can disable the other 2.

I hope you enjoy these codes. They make a big difference to the visual look of the game.

I included a 45 minute half code, since the longest half you can set it to is 30 minutes, which causes the clock to run faster than normal. With this code enabled through the pnach, it will override the pre-match in-game time setting. I have also implemented a continuous clock that runs through stoppages or when you pause the game through an additional cheat engine code. Of course, when playing on 45 minute halves matches are going to be very high scoring, which is why I've developed ways to keep longer games low scoring through various additional gameplay codes that I have found.

So there's a lot more where this came from!! I have discovered many additional gameplay related codes, many of which I use in cheat engine. This pnach will give you a taste of what can be done to this fantastic sports game.

If you test this and benefit from my pnach, please let me know. This game is a big project for me, I am slowly and methodically transforming this game into something truly special. Anyone interested in joining me on this journey are welcome.
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Bomberman Hardball (E) (SLES-53301)

.pnach   SLES-53301_1962EE2E.pnach (Size: 356 bytes / Downloads: 47)
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Request widescreen patch for game The Hobbit SLES 52247 Russian. Please help!
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(12-06-2023, 07:17 AM)Aleksey Racer Wrote: Request widescreen patch for game The Hobbit SLES 52247 Russian. Please help!

Here it is, enjoy it!

.pnach   SLES-52247_36ECD588.pnach (Size: 505 bytes / Downloads: 46)
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(12-06-2023, 02:52 PM)PeterDelta Wrote: Here it is, enjoy it!

Thank you friend, this patch works great and is exclusive, it is very difficult to find patches for Russian versions of games, you are a very good person and master!!!
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(12-06-2023, 06:28 PM)Aleksey Racer Wrote: Thank you friend, this patch works great and is exclusive, it is very difficult to find patches for Russian versions of games, you are a very good person and master!!!

Thank you! very kind, happy to contribute
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