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PCSX2 runs very slow
#1
Hello I have a problem with Gran Turismo 4 lagging when there are for example many lights. My EE, GS and VU never go above 50 and yet I still often get lags. I set Windows, my CPU and GPU to max performance. I have both the NTSC and PAL version of the game and NTSC is even worse with constant stuttering even in the menus.

My specs:

Hardware:
CPU:I5 3470 4x3,2-3,6 ghz (turbo)
GPU:GTX 1050 2GB
RAM: 10GB DDR

Software:
Windows 7 Pro 64 bit
PCSX2 1.5.0 latest (Had the issue in older versions too)

Settings:
EE/IOP: Clamping mode full
VU: Clamping mode extra
Speedhacks: MTVU on
GSDX:Renderer DX11 Hardware
Adapter: Geforce GTX 1050
Resolution: 3x native
Interlacing: Bob Tff
Mipmapping: Off
CRC: None
Accurate Date: Off
Accurate Blending: None
HW hacks: Texture Offset X:385, Y:187 everything else unticked
Shaders: Off

Edit: The light effects are flickering and shine through walls for some reason
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Here is the emulog


PCSX2 1.5.0-20190731173628 - compiled on Jul 31 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
Physical RAM    =  10155 MB
CPU name        =  Intel® Core™ i5-3470 CPU @ 3.20GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  3.191 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7fbae3ff
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from E:\pcsx2-v1.5.0-dev-3218-g081469053-windows-x86\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20190731173628 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190731173628) 0.12.1]
(GameDB) 9803 games on record (loaded in 140ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20190731173628 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190731173628 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190731173628 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20190731173628 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190731173628 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: E:\PS2 Files\ROMs\Gran Turismo 4 (Europe, Australia) (En,Fr,De,Es,It).iso
Image type  = DVD
isoFile: second layer found at sector 0x0018c180
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (2763936 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: E:\pcsx2-v1.5.0-dev-3218-g081469053-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: E:\pcsx2-v1.5.0-dev-3218-g081469053-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_517.19;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_517.19;1) Game CRC = 0x44A61C8F, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_517.19;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_517.19;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_517.19;1
1 01000000 0002dc54 ...
2 0102dc80 00013aa4 ...
Loaded, cdrom0:¥SCES_517.19;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x01000008 about to get recompiled. Load patches first.
(GameDB) Changing VU0/VU1 clamp mode [mode=2]
GSdx Lookup CRC:0
sce_fileio: unrecognized code ff
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..
Frame buffer size set to  640x512 (1920x1536)

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
> Selected savestate slot 0
Loading savestate from slot 0...
filename: E:\pcsx2-v1.5.0-dev-3218-g081469053-windows-x86\sstates\SCES-51719 (44A61C8F).00.p2s
Savestate is corrupt or incomplete!
Path: E:\pcsx2-v1.5.0-dev-3218-g081469053-windows-x86\sstates\SCES-51719 (44A61C8F).00.p2s
(pxActionEvent) Savestate uses an unknown savestate version.
(PCSX2 ver=9a0e0000, state ver=9a0d0000)(VM_UnzipFromDisk)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
cdvd driver module version 0.1.1 ©SCEI
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
Frame buffer size set to  1024x1024 (3072x3072)
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
> Selected savestate slot 1
Loading savestate from slot 1...
filename: E:\pcsx2-v1.5.0-dev-3218-g081469053-windows-x86\sstates\SCES-51719 (44A61C8F).01.p2s
loadmodule: id 30, ret 0
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
(GameDB) Changing VU0/VU1 clamp mode [mode=2]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
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#4
Why are you using dx with a Nvidia card? Try with ogl hardware..
amd tr 1950x                                                amd ryzen 5 2500u
asrock x399 taichi                                          amd vega 8 
XFX Radeon rx570                                         16gb ddr 4 2400 ram
32gb gskill ddr4-3200                                    256gb nvme ssd
Windows 10 Pro                                            480gb sata ssd
Custom loop water cooled                               HP envy x360
nzxt 340 case
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#5
He should have better speed with DX because the is no accurate blending there and if he switch to OGL(which is recommended for nvidia cards)he will have to change the AB option because the speed goes way down in that game in certain conditions

https://forums.pcsx2.net/Thread-Accurate...S-big-time
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#6
Gotcha.
amd tr 1950x                                                amd ryzen 5 2500u
asrock x399 taichi                                          amd vega 8 
XFX Radeon rx570                                         16gb ddr 4 2400 ram
32gb gskill ddr4-3200                                    256gb nvme ssd
Windows 10 Pro                                            480gb sata ssd
Custom loop water cooled                               HP envy x360
nzxt 340 case
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#7
I reinstalled Windows maybe it will work better now. Btw I use DX11 because OpenGL seems to perform worse

Update: Nothing changed after reinstallation, still runs slow, OpenGL and DX11 perform equally. Can someone maybe provide good settings for OpenGL?
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#8
GT games are nasty to CPU
check your EE%

if it's a EE%99 cpu is weak
if GS%99 video card is weak
MAIN RIG:i5-7600(3.5ghz)GTX 1660Ti 6GB/192bit/gddr6/OC/WF,Win 10 Pro(x64),ASUS ROG B250G,16GB HyperXFury ddr4 RAM,2pcs.Samsung M.2-SSD 500GB
SUB RIG:i5-4670(3.4Ghz),ATi Radeon HD7770(GDDR5+128-bit+1GB),Win 10 SL(x64),ASUS H8M-E,8GB DDR3 RAM
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#9
I'am facing the same issues, using both the stable version and developement versions. The sound is laggy and graphics are very slow. I'am trying to play GTA VCS and Grand Turismo 4.

Specs : 

OS : Windows 10 19H1 x64
CPU : Intel Core i5 5200U
GPU : AMD Radeon R5 M330 (2GB) / Intel HD Graphics 5500
RAM : 12 GB DDR3
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#10
Doesn't meet our minimum requirements need 1600+ single thread rating and for a game like GT4 I recommend closer to 2000
https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i5-5200U+%40+2.20GHz&id=2440
[Image: HkgHT5k.gif]
もっとちゃんと言ってよ
忘れないようメモにしてよ



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