PSOne Dithering OFF patches
#61
(02-20-2018, 12:57 PM)ShaolinAssassin Wrote: You mean, dithering off for PS2 games ? No sorry, no info about that - I can't even remember a PS2 game that used dithering...

Tony Hawks on PS2 is very guilty of it. Using a 240p cheat code youll notice dithering and using GSM you also will, use both and you get a nice crisp game but with amplified dithering. The only way to normally tell if a game has dithering is by testing GSM out on every game you have on disc or via opl. There are plenty game that dont or barely do, but some like Tony Hawks proskater3-thug1 definitely do it almost as bad as PS1
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#62
Hopefully this thread has not been forgotten! Another small dump to add to the archive. Smile


Code:
#HellBoy [NTSC-U] (SLUS-01414)
//Disable dithering
8005B048 0000

Code:
#Jersey Devil [NTSC-U] (SCUS-94907)
//Disable dithering
80032AD0 0000

Code:
#C-12: Final Resistance [NTSC-U] (SCUS-94666)
//Disable dithering
80087AE0 0000: characters only
8009F3A4 0000: background only

Code:
#Bushido Blade [NTSC-U] (SCUS-94180)
//Disable dithering
80067188 0000

Code:
#Bushido Blade 2 [NTSC-U] (SCUS-94180)
//Disable dithering
8007C788 0000

Code:
#MediEvil [NTSC-U] (SCUS 94227)
//Disable dithering
8009D33C 0000

Code:
#MediEvil [NTSC-J] (SCPS 10081)
//Disable dithering
8009BC7C 0000

Code:
#Koudelka [NTSC-U] (SLUS-01051,SLUS-01100,SLUS-

01101,SLUS-01102)
//Disable dithering
80097368 0000

Code:
#Silent Bomber [NTSC-U] (SLUS-00902)
//Disable dithering
80083FC8 0000

Code:
#Silent Bomber [NTSC-J] (SLPS-02334)
//Disable dithering
8008315C 0000

Code:
#Resident Evil [NTSC-U] (SLUS-00170)
//Disable dithering
80066A08 0000

Code:
#Resident Evil Director's Cut [NTSC-U] (SLUS-

00551)
//Disable dithering
800666F4 0000

Code:
#Resident Evil Director's Cut Dual Shock [NTSC-U] (SLUS-00747)
//Disable dithering
800685E4 0000

Code:
Code:
#Soul of the Samurai [NTSC-U] (SLUS-00822)
//Disable dithering
80013280 0000
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#63
Dithering off for

Crash Bandicoot Carnival (JP)
Crash Bandicoot Racing (JP)
Crash Bash (UK-FR-DE-ES-IT)
Crash Bash (US)
Rayman 2: The Great Escape (US-FR-ES)
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#64
Code:
#Kero Kero King (JP) SLPM-86621
//Disable dithering
D0067614 0200
30067615 0000
This improves the look of the game in my opinion as it's a cartoon game it should really have solid colours.

Also, at least using POPS, disabling dithering removes the slowdown from the game (especially when on conveyor belts).
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#65
anybody got codes for quake 2 and einhander ?  ntsc versions    Smile
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#66
Adding the tools required to find codes to disable dithering.
Requested by @EL_Patas


Attached Files
.rar   E1_20180210.rar (Size: 17,09 KB / Downloads: 209)
.zip   no$psx.zip (Size: 703,3 KB / Downloads: 199)
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#67
(08-09-2020, 05:10 AM)demilich Wrote: Adding the tools required to find codes to disable dithering.
Requested by @EL_Patas

Thank you very much @demilich.

Best regards.
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#68
I made comparison video with Dithering enabled and disabled so you can see the difference depending on the game:

https://www.youtube.com/watch?v=5vsAwewGB2w
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#69
Thank you for the video, and all of you for the hard work in discovering these codes. I joined specifically due to this thread.

Now personally, I actually like dithering in a lot of cases, but this thread has been great for handling those rather odd cases where a universal filter was smeared over a 2D game, infamously in the case of Castlevania Chronicles.

In fact, it's that specific game that brings me here. I've tested the three line Gameshark/Action Replay code to disable this on my own copy of Castlevania Chronicles, but sadly it doesn't seem to disable dithering. I think the issue is the region. The code seems to be for the Japanese version, but I tried it on my US copy. Is there a code for the US version of the game available?
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#70
Would be possible to enable dithering in some PS1 games? Like Resident Evil 2 which doesn't use any character dithering compared to first game.
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