11-28-2015, 02:45 PM
It's a good example but it's also important to note that the further you get from the camera the less effective resolution there is for a given polygon and the problem really magnifies.
For instance if a characters face is close to the screen, they may have 100x100 effective pixel snap points and it really doesn't manifest at all. But if they are far, they might have 5x5 for the same amount of polys and it becomes a scrambled mess.
At normal PSX res you don't notice it because at that distance so few real pixels would represent the face that it doesn't matter. But in HD it becomes clear as day.
For instance if a characters face is close to the screen, they may have 100x100 effective pixel snap points and it really doesn't manifest at all. But if they are far, they might have 5x5 for the same amount of polys and it becomes a scrambled mess.
At normal PSX res you don't notice it because at that distance so few real pixels would represent the face that it doesn't matter. But in HD it becomes clear as day.
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