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I will have to look into it, its some sort of matrix problem
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Thank you very much for your response and for look into it, i hope is possible fix it, this is really a great game.
Best regards.
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05-02-2017, 05:29 AM
(This post was last modified: 05-02-2017, 05:31 AM by gamemasterplc.)
the projection is definitely calculated based off camera rotation and some other variables and I couldn't manipulate the inputs for a wanted result very well. I just chose the value that looked best for proper widescreen output at the usual camera angle. Jump to 80008200 if you need to jump out of the function to manipulate the calculations.
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thanks but this is just zoomed and stratched mode not widescreen.