09-15-2019, 05:14 AM
(This post was last modified: 09-15-2019, 05:15 AM by EmulationNinja.)
Hi Guys,
I've been using PCSX2 with D3D hardware for a while and it runs perfectly. However I wanted to use OpenGL renderer and it only runs about 15FPS where D3D would get 100+ FPS.
I've already read other threads and tried the recommendations to no avail.
System Specs
CPU: i9-9900K @ 3.6GHz
RAM: 32 GB
GPU: Geforce RTX 2080 Ti
OS: Windows 10 Pro X64
Nvidia control panel 3d settings:
OpenGL rendering GPU: Geforce RTX 2080 Ti
Power management mode: Prefer maximum performance
Vsync: off
emuLog.txt
I've been using PCSX2 with D3D hardware for a while and it runs perfectly. However I wanted to use OpenGL renderer and it only runs about 15FPS where D3D would get 100+ FPS.
I've already read other threads and tried the recommendations to no avail.
System Specs
CPU: i9-9900K @ 3.6GHz
RAM: 32 GB
GPU: Geforce RTX 2080 Ti
OS: Windows 10 Pro X64
Nvidia control panel 3d settings:
OpenGL rendering GPU: Geforce RTX 2080 Ti
Power management mode: Prefer maximum performance
Vsync: off
emuLog.txt
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 18362), 64-bit
Physical RAM = 32615 MB
CPU name = Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Vendor/Model = GenuineIntel (stepping 0C)
CPU speed = 3.599 ghz (16 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: \emulators\pcsx2\plugins\gsdx32-avx.dll
Windows 10.0.18362
Binding PAD: \emulators\pcsx2\plugins\lilypad.dll
Binding SPU2: \emulators\pcsx2\plugins\spu2-x.dll
Binding CDVD: \emulators\pcsx2\plugins\cdvdGigaherz.dll
Binding USB: \emulators\pcsx2\plugins\USBnull.dll
Binding FW: \emulators\pcsx2\plugins\FWnull.dll
Binding DEV9: \emulators\pcsx2\plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.18362
(GameDB) 9768 games on record (loaded in 106ms)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
OK: Gzip quick access index read from disk: 'I:\PS2\roms\Sega Ages 2500 Vol. 13 - Outrun.gz.pindex.tmp'
isoFile open ok: I:\PS2\roms\Sega Ages 2500 Vol. 13 - Outrun.gz
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (96889 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce RTX 2080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 436.15
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
McdSlot 0 [File]: \emulators\pcsx2\memcards\Mcd001.ps2
McdSlot 1 [File]: \emulators\pcsx2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_624.47;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
gunzip: chunk # 53- 3 : 1.00 MB - 17 ms
found 0 symbols
ELF (cdrom0:\SLPM_624.47;1) Game CRC = 0x21501356, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_624.47;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_624.47;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_624.47;1
0 00100000 000fca80 ................
2 01e00000 000d1bc8 ..............
Loaded, cdrom0:¥SLPM_624.47;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
by CD-ROM.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
gunzip: chunk # 11- 9 : 2.50 MB - 19 ms
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
SOUND DRIVER SDDRV version 3.5.2
SEGA NN Library for PlayStation2 Version 1.08.06
(C) SEGA Corporation Creative Center Graphics Sect.
gunzip: chunk # 9-13 : 3.50 MB - 27 ms
gunzip: chunk # 6- 7 : 2.00 MB - 21 ms
gunzip: chunk # 5-13 : 3.50 MB - 25 ms
gunzip: chunk # 13- 7 : 2.00 MB - 18 ms
gunzip: chunk # 10- 2 : 0.75 MB - 13 ms
gunzip: chunk # 2- 0 : 0.25 MB - 14 ms
gunzip: chunk # 46- 7 : 2.00 MB - 27 ms
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce RTX 2080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 436.15
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce RTX 2080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 436.15
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
Loading GS
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...