02-01-2013, 09:36 AM
The problem is I have exactly same version;p. There weren't any re-releases, and afaik only jap and us versions of the game exist.
Game crc is also same, through that potentially doesn't matter at all. I have no clue how exactly pcsx2 calculates this crc. As long as game version is same codes works even when crc differs, and also game can easily be modded without changing crc as well, soo in theory there could be a situation where version modified enough to offset game data adresses in ee memory could still have same crc, but I doubt it couse those codes which do work also work for me and are close around to the others;p.
As for me whole crc usage in pcsx2 smells bs anyway couse everything that uses it like hacks and stuff get's translated to gamecode anyway and some completely different games can have same crc which is far from perfect, either this crc system sucks or I'm too stupid to understand why it doesn't and where it was really needed. Anyway enough of my rants;[.
@Lucky C just to be sure try using the pnach I had for testing(using same codes, just for agumon only) and to be double sure, start a new game couse I only tested it at the very beginning, and it possibly differs in some specific location.
7E582398.pnach (Size: 4,06 KB / Downloads: 1.263)
If that one will work for you, then triple check your formatting or maybe try saving your files as ascii now, couse I noticed your pnach file is in unicode. AFAIK pcsx2 reads unicode pnach files just fine, but I only tried like once when adding japanese stuff and it was pretty short list, maybe pcsx2 has problems couse the pnach file get's too big;p. Possibly an unknown bug. I made some huge pnach files myself, but always using condensed codes and ascii so nothing soo big;p.
PCSX2 version doesn't matter much, around 0.9.7 pnach system and alot of involved stuff was upgraded, but that's all, from then it wasn't touched even once and it will work same in 0.9.8 as in latest svn version.
If still nothing, you could just search for those codes using cheat engine(or similar program of your choice), you know they're in float, soo just search for something that's easy to be found by exact value search like exp or lvl and calculate the rest by the offset to the existing codes.
All complicated problems usually turn out to be something silly, soo good luck finding what it was, don't really have more ideas myself;3.
Game crc is also same, through that potentially doesn't matter at all. I have no clue how exactly pcsx2 calculates this crc. As long as game version is same codes works even when crc differs, and also game can easily be modded without changing crc as well, soo in theory there could be a situation where version modified enough to offset game data adresses in ee memory could still have same crc, but I doubt it couse those codes which do work also work for me and are close around to the others;p.
As for me whole crc usage in pcsx2 smells bs anyway couse everything that uses it like hacks and stuff get's translated to gamecode anyway and some completely different games can have same crc which is far from perfect, either this crc system sucks or I'm too stupid to understand why it doesn't and where it was really needed. Anyway enough of my rants;[.
@Lucky C just to be sure try using the pnach I had for testing(using same codes, just for agumon only) and to be double sure, start a new game couse I only tested it at the very beginning, and it possibly differs in some specific location.
7E582398.pnach (Size: 4,06 KB / Downloads: 1.263)
If that one will work for you, then triple check your formatting or maybe try saving your files as ascii now, couse I noticed your pnach file is in unicode. AFAIK pcsx2 reads unicode pnach files just fine, but I only tried like once when adding japanese stuff and it was pretty short list, maybe pcsx2 has problems couse the pnach file get's too big;p. Possibly an unknown bug. I made some huge pnach files myself, but always using condensed codes and ascii so nothing soo big;p.
PCSX2 version doesn't matter much, around 0.9.7 pnach system and alot of involved stuff was upgraded, but that's all, from then it wasn't touched even once and it will work same in 0.9.8 as in latest svn version.
If still nothing, you could just search for those codes using cheat engine(or similar program of your choice), you know they're in float, soo just search for something that's easy to be found by exact value search like exp or lvl and calculate the rest by the offset to the existing codes.
All complicated problems usually turn out to be something silly, soo good luck finding what it was, don't really have more ideas myself;3.