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MotorStorm Artic Edge (PAL)



Default settings except internal resolution.

Some errors on hardware rendering DX11 like the sun glare through the polygons and so.
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Final Fantasy X
Status: Ingame
Ingame Speed: 59-88 FPS

CPU: AMD A6-3500 @ 2.10 Ghz
RAM: 4096MB DDR3
GPU: AMD Radeon 6530D [Built-In]
OS: Windows 8 Pro 64-bit

PCSX2 1.0.0 (r5350)
Emulation Settings:
* EE/IOP and VUs = Default
* GS Window:
- Disable Framelimit = Uncheck [Default]
- BaseFramerateAdjust, SlowmotionAdjust, TurboAdjust = 150/70/200% in-order
- Other options: Default
* GS Window = Default [Custom Windows Size: = 800x600]
* Speedhacks = Check [Default]
- MTVU = Check [For 3 cores + only]
* Gamefixes = Enabled [FFX videos fix = Check]

Plugins:
* BIOS = USA v02.00(14/06/2004) Console [I don't know much about bios]
* GPU = GSdx 4600 (MSVC 15.00, SSE2) 0.1.16 [gsdx-sse2-r4600]
- D3D11[Hardware]
- Custom Size: 1024x768
- Other Option = Default

* SPU: SPU2-X r4600m 1.4.0 [spu-x-r4600]
- Interpolation: 1-Linear
- Other Option = Default


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Game : Forbidden Siren 2
Game ID : SCES 53851
Region : Europe

Tested on : Specs are in my Signature.

Fps : 50fps
Status : Playable

Pcsx2 Version : Pcsx2 Svn 5755 (The game will show sps if tested on any build below this)
Pcsx2 Settings : Mtvu is on and Everthing else at default.
DirectX 11 Hardware Mode
Native Resolution
Texture Filtering is on
8x MSAA
Spu2 X is at default.

Notes : The game will show Vertical Black lines if any custom resolution is used. Right now only Native resolution is the fix.
Otherwise the game plays perfect and no more annoying SPS which have haunted this game for a long time (+1 to Ref for the fix). Full speed on my rig at any resolution.

Edit : Images resized to help Pcsx2 Server load Tongue (Bositman Done!)

               
Intel core i5 3210m @3.1ghz
Nvidia Geforce GT650m 2Gb DDR5 (Core:975mhz/Memory:1000mhz)Cool
8Gb DDR3 1600hmz Ram
1Tb Hdd
1600x900 Hd resolutionBiggrin
Windows 8.1 64bit
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Seriously stop posting huge bitmaps, have some mercy on our server space...
[Image: newsig.jpg]
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http://www.perfecthandproductions.com/?p=2285

I fixed my Valkyrie Profile 2 gallery for those of you who are interested.
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Metal Gear Solid 3: Subsistence (PAL)

Status: Playable

Playing the game on a meagre AMD A8 3500M 1.5 Ghz, 8 GB RAM and AMD Radeon HD 6740G2 (6650M + 6620G dual graphics 1 GB), Windows 7 64 bit. Runs at playable speeds (I think ranging from 70% to 100% speed) most of the time with speedhacks, and setting SPU2-X audio mixing mode to "Async mix" makes the audio work perfectly at full speed all the time (so far without causing issues!), so the random fps drops now and then aren't an issue. Who's to say you can't run this game on a weaker PC Laugh If I ran the game on native resolution it might run even better than it does.

Minor graphics issues with fonts probably due to upscaling, and obvious lack of post processing glitches due to Gsdx hardware mode, nothing major imo though, most of the time you only really notice the black spots on jungle terrain.

Steam screenshots:
http://cloud-4.steampowered.com/ugc/4697...E8CB6D13B/
http://cloud-4.steampowered.com/ugc/4697...855E9428B/
http://cloud-2.steampowered.com/ugc/4911...F3144369F/
http://cloud-2.steampowered.com/ugc/4697...C049A3D9C/
http://cloud-4.steampowered.com/ugc/4911...B3E1E1BBB/
http://cloud-3.steampowered.com/ugc/4911...483445F5E/
http://cloud-4.steampowered.com/ugc/4911...ACCB37262/

Settings:

Pcsx2 r5766

Gsdx DirectX11 Hardware mode
1600x900 D3D internal resolution
Texture filtering enabled

SPU2-X Xaudio2, linear interpolation, Async Mix

Speedhacks: 3x EE cycle rate, all recommended + MTVU Hack (VU cycle steal left off, it makes no difference in this game)
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Hokuto No Ken

Pcsx2 1.1SVN5708-Custom resolution-1366x1366-No speedhackers
I5 3330-AMD Radeon HD 6850-8GB Ram-4 TR HD.


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(12-12-2013, 05:34 PM)Cheetor Wrote: http://www.perfecthandproductions.com/?p=2285

I fixed my Valkyrie Profile 2 gallery for those of you who are interested.

Loving those screens!
Can we borrow some for pcsx2.net? Tongue2
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Okami!
  • Latest PCSX2 SVN, 1.1.0-r5782, default setings apart from enabled speedhack 'MTVU (Multi-Threaded microVU1)'. I don't really need more speedhacks but they might be possible without breaking things.
  • GSdx32 GPU plugin, using Direct3D11 (Hardware), 4x Native scaling, 8-bit textures, texture filtering, FXAA shader enabled (which will toggle the use of shader.fx)
  • Asmodean's PCSX2Fx (custom shader.fx with FXAA, curves, sharpening, etc. Place next to emulator .exe, toggle with Page Up)
  • Cycle 'F7' ingame to get the displayed CRT effect. Works only with hardware rendering.
  • nemesis2000's widescreen hack. Aspect ratio to 16:9 in emulator options, tab GS Window.
It's cool to use F9 to do a live switch to software rendering, which shows how the game's intended to run (no rendering beyond native res though :/).

Running 60fps using Intel Core i7 4770K @ 4,3GHz, 16GB DDR1600 and a nVidia GeForce 670GTX OC.


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(12-12-2013, 05:34 PM)Cheetor Wrote: http://www.perfecthandproductions.com/?p=2285

I fixed my Valkyrie Profile 2 gallery for those of you who are interested.
Really beautiful.

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