10-04-2010, 06:22 PM
Decided to do a little test of how well the anti-aliasing works using GSDX10. Pic uploaded to imageshack because of size. The first pic is what it would look like redered at the native PS2 resolution and then stretched to fit a 1600x900 TV (I guess if you were using a monitor as a TV), and the rest are rendered internally at 1600x900 with varying levels of anti aliasing.
Status: Awesome
Framerate: 50FPS (PAL, just went through the intro)
Version: 0.9.7.3113
GPU plugin: GSDX10
Renderer: Direct3D 10/11 (Hardware)
Interlacing: None
Top Left: Native res, no AA (Experimental HW Anti Aliasing)
Top Right: 1600x900 internal res, no AA
Bottom Left: 1600x900 internal res, 4x AA
Bottom Right: 1600x900 internal res, 16x AA
Everything else: Default settings, no speedhacks, no fixes
My System Specs
Status: Awesome
Framerate: 50FPS (PAL, just went through the intro)
Version: 0.9.7.3113
GPU plugin: GSDX10
Renderer: Direct3D 10/11 (Hardware)
Interlacing: None
Top Left: Native res, no AA (Experimental HW Anti Aliasing)
Top Right: 1600x900 internal res, no AA
Bottom Left: 1600x900 internal res, 4x AA
Bottom Right: 1600x900 internal res, 16x AA
Everything else: Default settings, no speedhacks, no fixes
My System Specs