All .Hack GU games
All of this applies for the three games, convert data works (even the special convert from Quarantine to Rebirth). I took the screenshots only from the third one only, and these are aftergame pics, so if you for some reason haven't played the games and don't wanna be spoiled, refrain from doing it :V
Status:
Playable
Settings PCSX2:
Version: 0.9.6
Plugins:
GS: GSDX 890, DX10 Hardware (see note 3), Texture Filtering Ticked (not gray)
SPU: SPU2-X 1.1.0, Linear Interpolation, Xaudio 2, 160 Latency
Controller: LilyPad 0.9.9
CDVD: Linuz Iso CDVD 0.8.0
CPU:
EERec ON
Both VUs ON
MTGS ON
Frame Limiting: VU Skip All AUTO recommended (0)
SpeedHacks (see note 1)
EE SyncHack: x1.5
Others: INTC Sync Hack, Enable IOP x2
Advanced (see note 2)
Round Mode: Nearest both Recompilers.
Clamp Mode: Normal both Recompilers
Others: Flush to Zero and Denormals are Zero for both recompilers.
Gamefixes:
None
Notes:
Note 1: EE Sync Hacks can have a negative impact on places with rain and loads of monsters. Turn to default to fix.
Note 2: Clamp Mode in both recs set to normal, important if you don't wanna see an "incomplete" Alkaid. Funny tough, she is the only one affected. And yet with different clamp modes, the funnily moving skirt-like thing won't stop moving randomly like it's on drugs.
Note 3: Runs nicer than in DX9, this game seems to eat a lot of gpu, gets GPU usage with my HD4870 to 99% on some parts, thus the need for skip (I took the screens at 2048x1792, only for eyecandy, I actually play at 1680x1050). Thing with hardware is, characters won't display shadows on the floor. See last screenshot, it's taken on software mode. This info should help you with the quest of the shadowless dog
Screenshots:
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All .Hack games (excepting fragment)
This applies for the four games. Convert works.
Status:
Playable
Settings PCSX2:
Version: 0.9.6
Plugins:
GS: GSDX 890, DX10 Hardware (see note 1), Texture Filtering Ticked (not gray)
SPU: SPU2-X 1.1.0, Linear Interpolation, Xaudio 2, 160 Latency
Controller: LilyPad 0.9.9
CDVD: Linuz Iso CDVD 0.8.0
CPU:
EERec ON
Both VUs ON
MTGS ON
Frame Limiting: Limit.
SpeedHacks (see note 2)
EE SyncHack: x2
Others: INTC Sync Hack, Enable IOP x2
Advanced
Round Mode: Nearest both Recompilers. (see note 3)
Clamp Mode: None both Recompilers
Others: Flush to Zero and Denormals are Zero for both recompilers.
Gamefixes:
None
Notes:
Note 1: Game runs at fullspeed the 99% of the time. Only slowdowns happen into dungeons that are too big, but is rare and is not that bad, doesn't happen in any other place. But that's DX10, DX9 users are ***** out of luck, runs at 40 fps here, and skipping doesn't work with these games. Oh, the game also suffers from the same problem from GU, no shadows from the characters on the floor, only software rendering shows them.
Note 2: EE Sync Hacks can have a negative impact on cutscenes. Set to default when a scene comes in. Also, the game actually runs fine without speedhacks, I've just set them to get the max speed I could (dungeons can be a pain).
Note 3: Nearest works in all the games, UNTIL you've beaten Corbenik. When Orca calls you to reunite in Mac Anu, remember to save, change the Round mode to Chop/Zero and go there. If you don't change the round mode, the game WILL crash. Also, if a "Movie" in the Sound Mode (they're actually just engine rendered scenes) crashes, change the roundmode and pray for it to work. For some reason some of them won't work and crash in Sound Mode, yet in normal ingame they won't.
Screenshots: