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12-29-2018, 05:42 PM
(This post was last modified: 12-29-2018, 05:43 PM by PimpPanse.)
Sure, no problem.
For Xenosaga Episode 1&2 I used the latest stable 1.4.0 Build with
D3D11 Rendering
8x Internal Resolution
HW Hacks: Skipdraw to "1" ; TC offset to X=0000 and Y=1000 (fix for the Shadows puppet lines)
For Episode 3 I used the latest stable 1.4.0 Build with
D3D9 Rendering (D3D11 not recommendable)
8x Internal Resolution
HW Hacks: Merge Sprites (eliminates weird lighting effects)
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Location: Aachen, Germany
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09-24-2019, 02:52 AM
(This post was last modified: 09-24-2019, 02:54 AM by VergilHilts.)
Devil May Cry 3:
PCSX2 version 1.4.0. Settings: 6x native, OpenGL Hardware plugin, Accurate Date, Blending Unit Accuracy: High, HW Hacks (Offset X and Y set at 90). Some visual effects are still missing even in 1.5.0, some are rendered incorrectly.
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couple vids of KK 2002 that prafull just patched so it finally works now.
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Some 2160p gameplay of 'The Nightmare Before Christmas: Oogie's revenge' using the HW Hack 'Texture Offset' with x 390, y 648 values for 6x rendering (not perfect but very enjoyable compared to the default values).
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Need for Speed Most Wanted Black Edition in 4k 60fps PCSX2