I have a problem with the game Perfect Ace 2. After finishing a game, the game remains black, you can still hear the music, but the game does not reach the menu. This time I had already made other matches and everything had gone smoothly. How can I solve it? He forgot, I use PCSX2 1.5
Problem with play Perfect Ace 2 - The Championships
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07-14-2019, 10:41 PM
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
07-15-2019, 01:58 AM
Here is the content of the emulog.txt file:
PCSX2 1.5.0-20190701112935 - compiled on Jul 1 2019 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit Physical RAM = 16315 MB CPU name = AMD A12-9800E RADEON R7, 12 COMPUTE CORES 4C + 8G Vendor / Model = AuthenticAMD (stepping 01) CPU speed = 3.092 ghz (4 logical threads) x86PType = OEM Standard x86Flags = 178bfbff 7ed8320b x86EFlags = 2fd3fbff x86 Features Detected: SSE2 .. SSE3 .. SSSE3 .. SSE4.1 .. SSE4.2 .. AVX .. AVX2 .. FMA SSE4a Reserving memory for recompilers ... Loading plugins from C: PCS2 1.5 plugins ... Bound GS: GSdx32-AVX2.dll [GSdx 20190701112935 (MSVC 19.00 AVX2 / AVX2) 1.1.0] Bound PAD: LilyPad.dll [LilyPad (20190701112935) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20190701112935 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190701112935 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20190701112935 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20190701112935 0.7.0] Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0] Plugins loaded successfully. (GameDB) 9792 games on record (loaded in 210ms) (GameDB) Unloading ...
07-15-2019, 06:48 AM
Please post the contents of the emulog.txt file after the problem occurs.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
07-15-2019, 11:18 AM
Here, I redid the game, then the problem of the black screen, and here is the content of the emulog.txt file:
PCSX2 1.5.0-20190701112935 - compiled on Jul 1 2019 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit Physical RAM = 16315 MB CPU name = AMD A12-9800E RADEON R7, 12 COMPUTE CORES 4C+8G Vendor/Model = AuthenticAMD (stepping 01) CPU speed = 3.092 ghz (4 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 7ed8320b x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA SSE4a Reserving memory for recompilers... Loading plugins from C:\PCSX2 1.5\plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20190701112935 (MSVC 19.00 AVX2/AVX2) 1.1.0] Bound PAD: LilyPad.dll [LilyPad (20190701112935) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20190701112935 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190701112935 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20190701112935 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20190701112935 0.7.0] Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0] Plugins loaded successfully. (GameDB) 9792 games on record (loaded in 202ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\PCSX2 1.5\Perfect Ace 2 - The Championships (Europe) (En,Fr,De,Es,It)\Perfect Ace 2 - The Championships (Europe) (En,Fr,De,Es,It).bin Image type = CD * CDVD Disk Open: CD, 1 tracks (1 to 1): * * Track 1: Data (Mode 1) (237885 sectors) Opening USB Opening FW Opening DEV9 Failed to GetNetAdapter() 3.x GL context successfully created OpenGL information. GPU: Radeon 550 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible No Error Context 25.20.15011.1004 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the link below for further information. https://gi thub.com/PCSX2/pcsx2/wiki/OpenGL-and-AMD-GPUs---All-you-need-to-know Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:3088MB for textures GSdx Lookup CRC:0 McdSlot 0 [File]: C:\PCSX2 1.5\memcards\Mcd001.ps2 GSdx Lookup CRC:0 McdSlot 1 [File]: C:\PCSX2 1.5\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.20(20/06/2005) Console BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2005-0620, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20050620-175641,ROMconf,PS20220WC20050620.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14 CPUID=2e20, BoardID=0, ROMGEN=2005-0620, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.02;1 (SYSTEM.CNF) Software version = 1.05 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SLES_524.02;1) Game CRC = 0xCFF1365D, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.02;1 (SYSTEM.CNF) Software version = 1.05 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLES_524.02;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLES_524.02;1 0 00100000 00253771 ...................................... Loaded, cdrom0:¥SLES_524.02;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. Not found Cheats file: C:\PCSX2 1.5\cheats\CFF1365D.pnach Overall 0 Cheats loaded Overall 0 Widescreen hacks loaded (Wide Screen Cheats DB) Patches Loaded: 0 Get Reboot Request From EE GSdx Lookup CRC:CFF1365D GSdx Lookup CRC:CFF1365D PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps Reboot service module.(99/11/10) Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) cdvd driver module version 0.1.1 ©SCEI Loading IOP Module: cdrom0:¥MODULES¥SIO2MAN.IRX;1 loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 Loading IOP Module: cdrom0:¥MODULES¥MTAPMAN.IRX;1 loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 Loading IOP Module: cdrom0:¥MODULES¥PADMAN.IRX;1 loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 Loading IOP Module: cdrom0:¥MODULES¥MCMAN.IRX;1 loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 Loading IOP Module: cdrom0:¥MODULES¥MCSERV.IRX;1 loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 Loading IOP Module: cdrom0:¥MODULES¥LIBSD.IRX;1 loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 Loading IOP Module: cdrom0:¥MODULES¥SDRDRV.IRX;1 loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 31, ret 2 Loading IOP Module: cdrom0:¥MODULES¥ACESND.IRX;1 loadmodule: fname cdrom0:¥MODULES¥ACESND.IRX;1 args 0 arg Exit MultiStream V6 Thread Load loadmodule: id 32, ret 0 Loading IOP Module: cdrom0:¥MODULES¥RTFSSIOP.IRX;1 loadmodule: fname cdrom0:¥MODULES¥RTFSSIOP.IRX;1 args 0 arg loadmodule: id 33, ret 0 Loading IOP Module: cdrom0:¥MODULES¥CDVDSTM.IRX;1 loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 34, ret 2 Starting menu CHOOSELANGUAGE Loading savestate from slot 0... filename: C:\PCSX2 1.5\sstates\SLES-52402 (CFF1365D).00.p2s EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 Not found Cheats file: C:\PCSX2 1.5\cheats\CFF1365D.pnach Overall 0 Cheats loaded Overall 0 Widescreen hacks loaded (Wide Screen Cheats DB) Patches Loaded: 0 c:/Projects/Tenis/aceps2/source/shellTexture.c(134) : shellTextureInit allocated 1152 bytes (EE pc:002BF070) TLB Miss, addr=0x0 [store] (EE pc:002BF070) TLB Miss, addr=0x1 [store] (EE pc:002BF070) TLB Miss, addr=0x2 [store] (EE pc:002BF070) TLB Miss, addr=0x3 [store] (EE pc:002BF070) TLB Miss, addr=0x4 [store] (EE pc:002BF070) TLB Miss, addr=0x5 [store] (EE pc:002BF070) TLB Miss, addr=0x6 [store] (EE pc:002BF070) TLB Miss, addr=0x7 [store] (EE pc:002BF070) TLB Miss, addr=0x8 [store] (EE pc:002BF070) TLB Miss, addr=0x9 [store] (EE pc:002BF070) TLB Miss, addr=0xa [store] (EE pc:002BF070) TLB Miss, addr=0xb [store] (EE pc:002BF070) TLB Miss, addr=0xc [store] (EE pc:002BF070) TLB Miss, addr=0xd [store] (EE pc:002BF070) TLB Miss, addr=0xe [store] (EE pc:002BF070) TLB Miss, addr=0xf [store] (EE pc:002BF070) TLB Miss, addr=0x10 [store] (EE pc:002BF070) TLB Miss, addr=0x11 [store] (EE pc:002BF070) TLB Miss, addr=0x12 [store] (EE pc:002BF070) TLB Miss, addr=0x13 [store] (EE pc:002BF070) TLB Miss, addr=0x14 [store] (EE pc:002BF070) TLB Miss, addr=0x15 [store] (EE pc:002BF070) TLB Miss, addr=0x16 [store] (EE pc:002BF070) TLB Miss, addr=0x17 [store] (EE pc:002BF070) TLB Miss, addr=0x18 [store] (EE pc:002BF070) TLB Miss, addr=0x19 [store] (EE pc:002BF070) TLB Miss, addr=0x1a [store] (EE pc:002BF070) TLB Miss, addr=0x1b [store] (EE pc:002BF070) TLB Miss, addr=0x1c [store] (EE pc:002BF070) TLB Miss, addr=0x1d [store] (EE pc:002BF070) TLB Miss, addr=0x1e [store] (EE pc:002BF070) TLB Miss, addr=0x1f [store] (EE pc:002BF070) TLB Miss, addr=0x20 [store] (EE pc:002BF070) TLB Miss, addr=0x21 [store] (EE pc:002BF070) TLB Miss, addr=0x22 [store] (EE pc:002BF070) TLB Miss, addr=0x23 [store] (EE pc:002BF070) TLB Miss, addr=0x24 [store] (EE pc:002BF070) TLB Miss, addr=0x25 [store] (EE pc:002BF070) TLB Miss, addr=0x26 [store] (EE pc:002BF070) TLB Miss, addr=0x27 [store] (EE pc:002BF070) TLB Miss, addr=0x28 [store] (EE pc:002BF070) TLB Miss, addr=0x29 [store] (EE pc:002BF070) TLB Miss, addr=0x2a [store] (EE pc:002BF070) TLB Miss, addr=0x2b [store] (EE pc:002BF070) TLB Miss, addr=0x2c [store] (EE pc:002BF070) TLB Miss, addr=0x2d [store] (EE pc:002BF070) TLB Miss, addr=0x2e [store] (EE pc:002BF070) TLB Miss, addr=0x2f [store] (EE pc:002BF070) TLB Miss, addr=0x30 [store] (EE pc:002BF070) TLB Miss, addr=0x31 [store] Assert in "c:/Projects/Tenis/aceps2/source/shellTexture.c" at line 950 (( _tim2File.pFileHeader->fileId[0]=='T' && _tim2File.pFileHeader->fileId[1]=='I' && _tim2File.pFileHeader->fileId[2]=='M' && _tim2File.pFileHeader->fileId[3]=='2')) == FALSE not a TIM2 file Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 55 Shaders, 78 Programs, 28 Pipelines Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...
07-15-2019, 11:21 AM
1 - how did you make your DVD image ? because you must have made a .bin/CUE file, but loading only the Bin one. Better make an iso with imgburn
2 - tried loading from memcard instead of savestate ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
07-15-2019, 01:43 PM
1 - how did you make your DVD image ? because you must have made a .bin/CUE file, but loading only the Bin one. Better make an iso with imgburn
2 - tried loading from memcard instead of savestate ? |
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