Update: I have just ran some tests on my Win7 install with DX10 and FFXII original and FFXII Zodiac Job System and this bug is there, so this leads me to believe it's actually a bug 
Hey there, I suppose I have a bug to report, but don't kick me in the stomach if it's not. There are many people reporting this issue on the board, but I haven't seen it on the reports as of yet.
It's best pictured in the video made by the Breadfan.
http://www.youtube.com/watch?v=zXSNGjgq4...r_embedded
Skip to about 3:30, where he goes to eastersand. Watch as he fights these few mobs, notice that sometimes game 'skips' some milliseconds forward or stutters a bit. I've run sereval tests at:
C2D E6400 2.13 Stock and OCed to 3.29
3GB Ram
GF 8800GT 1GB
PCSX2 used 0.9.6 and svn 812 build.
0.1.7 and 0.1.14 GSDX/Native res/Software mode, all combinations
SPU2-X via XAudio or NoSound
LillyPad 0.9.10
LinuzIso 0.8.0
everything else is standard nulls
* Without any of the speedhacks or with all the speedhacks enabled.
* Even turned on all the options in the "Advanced" tab, set EE and VU to different values (also I think that if you set EE and VU(or maybe just EE) to Negative the game will hang as soon as you try to land a blow), and disabled all of them.
Problem: Well, this brief skipping/stuttering just remains. Happens everytime you go into the field with mobs, not necessarily when you battle anyone, but occurs the most during these swings and blows.
Perhaps you would look into that. Thanks
P.S.> There are more reports of the same thing here http://forums.pcsx2.net/thread-5026-page-4.html
P.P.S.> Just tested and it seems to occur in 0.9.4 also

Hey there, I suppose I have a bug to report, but don't kick me in the stomach if it's not. There are many people reporting this issue on the board, but I haven't seen it on the reports as of yet.
It's best pictured in the video made by the Breadfan.
http://www.youtube.com/watch?v=zXSNGjgq4...r_embedded
Skip to about 3:30, where he goes to eastersand. Watch as he fights these few mobs, notice that sometimes game 'skips' some milliseconds forward or stutters a bit. I've run sereval tests at:
C2D E6400 2.13 Stock and OCed to 3.29
3GB Ram
GF 8800GT 1GB
PCSX2 used 0.9.6 and svn 812 build.
0.1.7 and 0.1.14 GSDX/Native res/Software mode, all combinations
SPU2-X via XAudio or NoSound
LillyPad 0.9.10
LinuzIso 0.8.0
everything else is standard nulls
* Without any of the speedhacks or with all the speedhacks enabled.
* Even turned on all the options in the "Advanced" tab, set EE and VU to different values (also I think that if you set EE and VU(or maybe just EE) to Negative the game will hang as soon as you try to land a blow), and disabled all of them.
Problem: Well, this brief skipping/stuttering just remains. Happens everytime you go into the field with mobs, not necessarily when you battle anyone, but occurs the most during these swings and blows.
Perhaps you would look into that. Thanks

P.S.> There are more reports of the same thing here http://forums.pcsx2.net/thread-5026-page-4.html
P.P.S.> Just tested and it seems to occur in 0.9.4 also