10-05-2015, 01:18 PM
# PCSX2 versions used:
# Plugins used: GSdx AVX2 using the OpenGL renderer, DX11 renderer and software mode
# Plugin settings: CRC Hack Level "None", toggling the Accurate Date option the OpenGL renderer
# Description:
This bug seems to be exclusive to the OpenGL renderer, specifically only when the Accurate Date option is used.
When using the OGL renderer with the Accurate Date option, cell shaded 3D models appear to have some extra shine spots applied to them.
Turning that option off will make those buggy spots disappear.
# CPU: Intel® Core i5-4690K CPU @ 3.50GHz
# GPU: NVIDIA GeForce GTX 970 (Driver: NVIDIA 355.98)
# Screenshots:
OpenGL renderer with Accurate Date on, the bug should be fairly obvious when looking at the heads of the left and right 3D models.
OpenGL renderer, Accurate Date off. The shiny spots are gone, which may indicate that this is an Accurate Date bug only.
Software mode, can't tell the difference from this and the previous screenshot.
GS dump is attached to this post.
- pcsx2-v1.3.1-1207-gd7391ba-windows-x86 (latest dev build)
# Plugins used: GSdx AVX2 using the OpenGL renderer, DX11 renderer and software mode
# Plugin settings: CRC Hack Level "None", toggling the Accurate Date option the OpenGL renderer
# Description:
This bug seems to be exclusive to the OpenGL renderer, specifically only when the Accurate Date option is used.
When using the OGL renderer with the Accurate Date option, cell shaded 3D models appear to have some extra shine spots applied to them.
Turning that option off will make those buggy spots disappear.
# CPU: Intel® Core i5-4690K CPU @ 3.50GHz
# GPU: NVIDIA GeForce GTX 970 (Driver: NVIDIA 355.98)
# Screenshots:
OpenGL renderer with Accurate Date on, the bug should be fairly obvious when looking at the heads of the left and right 3D models.
OpenGL renderer, Accurate Date off. The shiny spots are gone, which may indicate that this is an Accurate Date bug only.
Software mode, can't tell the difference from this and the previous screenshot.
GS dump is attached to this post.