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10-13-2010, 11:26 AM
(This post was last modified: 10-13-2010, 11:28 AM by Shadow Lady.)
Since r3309 using Hokuto in Street Fighter EX3, microVU0 slows down the game down to 5fps then spamming with this: "microVU0: Program cache limit reached." and the microVU0 caching, before r3309 the spam with limit reached was there but it didn't slow down that much.
Hokuto is one bugged char in that game but still the slowdown shouldn't be that much
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YukiS:
Could you try enabling the XGKICK gamefix?
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ok thank you
To what does ee%? passing ee my lag has good full of war on the boat with the devil has completely disappeared
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In microVU.h there used to be a line of code that allowed me to change the max size of the microVU cache -
"#define mVUcacheMaxSize ((mVU->index) ? (_1mb * 10) : (_1mb * 10)) // Max Size allowed to grow to"
This code has been removed in recent versions and i'm wondering how to change the microVU max cache size in the new versions. This was a GREAT option to change via code as it enabled some games such as Scarface to run properly. The issue with games such as Scarface is that once the microVU cache fills up to a certain point it bogs the game down to 1-2fps within seconds. By keeping the cache size small and flushing it when it does fill keeps the game running at full speed. This issue needs to be addressed as it should be a somewhat simple fix and could benefit many games.
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You shouldnt need to any more. As far as im aware the VU cache size is variable depending on how much it needs.
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kickstand: try the mVU block hack? (in speedhacks)