Run Like Hell Graphic Problem
Alright, so I made a quick little video of the problem. Basically, every few steps that I take, the character model for some reason slips upside down. At the end of the video, I show what my settings are, and I've tried messing with them a little bit, but no dice. Nothing worked.

System specs are as follows:

AMD Athlon™ II X4 630 Processor (4 CPUs), ~2.8GHz
6144MB RAM
ASUS EAH6670/DIS/1GD5 Radeon HD 6670 1GB 128-bit GDDR5

Also, I did try the new 5464 SVN, but it still did the same thing, though it did cause my video card to freak out.

And here's the link to the video:

Really hope someone can help me figure this out. Really wanting to do an LP of this game.

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The setting which will probably help most are the VU/EE Clamps, if you put them to Full + Extra, that might help Smile
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Chrono Trigger render? Link please Tongue2
If you can't get this fixed with refrcations recommendations, please let us know.
We're trying to work out these bugs.
All right, I changed EE/IOP Clamping mode to "Full", and VUs to "Extra" at the same time, but that didn't do anything.
Okay, what if you change both VU's to SuperVU?
[Image: ref-sig-anim.gif]

It's a no go, the model is till flipping upside down.
Okay, adding this to the list of games to fix.
Thanks for the report Smile
(11-28-2012, 10:52 PM)rama Wrote: Okay, adding this to the list of games to fix.
Thanks for the report Smile

No Problem. I got a lot of PS2 games that I've collected over the years, and I'm just itching to try them all.

Glad to be of help, and really appreciate all your hard work. I can't even imagine the coding nightmare you all go through.
Sorry to necro this thread, but just giving a slight update on the bug. Just tried it with the Latest SVN, number 5625, and the model is still flipping upside down.
Oh, I don't know if I mentioned this before, But it also does the model flipping even in software mode.

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