Thank you! That was very, very easy to install!
I have a question which I hope someone here might be able to help me with, as I haven't found an answer online.
Coming from MotioninJoy (which now seems dead as site cannot be reached), I'm used to be able to map all DS3 keys as I please (using BetterDS3Tool).
Using ScpToolkit with JoyToKey, I seem to able to do the same, but in some games, I get a double input: Both the JoyToKey and the original XBOX360 key presses are activated. This causes obvious gameplay difficulties, e.g., when accelerate and brake are now on the same key...
Coming to my question: How do the button mappings in the Scp Ggamepad Input Profile Manager work? Changes I make do not seem to make effect. Can I use this to obtain what I want at all?
Alternatively, is it possible to disable the XBOX controller behavior and only feed the game what JoyToKey spits out?
Help will be much appreciated. So will a reply that tells me that I'm going about things all wrong --- especially if a suggestion to an alternative is included