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I think the game uses a "ton" of primitives for a particles effects but GSdx need to draw them one by one which isn't good for the perf. But honestly I didn't find yet the root cause of the slowdown (so it could be unrelated). The above hack/option won't do miracle, I just noticed a +3fps/+5fps with it on a ZoE2 (GSdx only) benchmark.
Posts: 6.069
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Some stats at 2x (3GHhz):
UserHacks_DisablePartialInvalidation = 1 : 51 fps
UserHacks_DisablePartialInvalidation = 0 : 43 fps
Actually I'm not even sure we are limited by the driver...
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@PCGaming247,
Which render did you use ? Did you try my above option ?