@DESTRUIDOR: How did you get the game to run on the latest Git build? Unless I'm missing something, the game does not load on it. Here's my report for the build you mentioned.
@Shadow Lady: I get a different CRC when I load up the game. I got 0xE3ADA82E. After googling the CRC you posted I found that Ape Escape has that CRC:
http://forums.pcsx2.net/Thread-Ape-Escap...6-U--29294
1) Spy Hunter
2) SLUS-20056
3) 0xE3ADA82E
PC Specs:
CPU: AMD A8-3800 @ 2.7ghz
GPU: Radeon HD 6550D
Build Description: PCSX2 1.3 Git 28 of May (Weekly build) - Windows
BIOS: USA v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks used:
None
Gamefixes Used: "Switch to GSDx software rendering when a FMV plays".
Amount of testing done: little (On this build of PCSX2)
Comments: Does not load levels! In both Hardware and Software mode.
Bugs: Minor blur on cutscene (hardware mode only). Levels do not load, console log shows:
Code:
Warning! VIF1 starting a new Chain transfer with vif offset set (Possible force stop?)
Status
Menus
-----------------------------------------------------------------
However this issue was "solved" in my thread:
http://forums.pcsx2.net/Thread-Spy-Hunter-SOLVED
Here's my report for the special build refraction made:
Build Description: PCSX2 1.3.0-20140525164949 (Special Build) - Windows
Link to build:
http://forums.pcsx2.net/Thread-Spy-Hunte...#pid375251
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks used:
None
Gamefixes Used: "Switch to GSDx software rendering when a FMV plays".
Amount of testing done: Much
Comments: Levels load! Game runs at 60fps on 2x Native resolution.
Bugs: Minor blur on cutscene (hardware mode only). Occasional glitches on the Skyboxes (I haven't tested for a fix yet).
Status
Playable (Only in the build provided above)