(11-18-2012, 05:24 AM)fade2black001 Wrote: In common with what. The bleeding of color of the image? I don't think so. I think its just a thing with the hardware settings. I passed the falling part not too long ago and I stayed at 60fps at 5x native res. However I did have fps dips in other places though at 5x native but nothing to worry about. And at those parts when i did dip in fps their was no image bleeding.
Good to know, the i7 CPU can keep the FPS at 60, it does not surprise me much.
I meant in common with the snow flocks. since your FPS is being clamped you have no way to tell how it is affecting the performance other than removing the framelimiting and comparing with other areas. But that is not important since the game is working fine for you there.
Notice that what I'm pointing is not a graphical problem so should nor matter if at 3x or 5x or something else. I mean, it is processed at the VU and not at the GS.
The problem with the colors could be due to the MSAA, tested without it?
Edit: Not all graphical processing is done at the GPU and that is specially true in emulation where there is no way to know a priory how the specific game will treat the image. The video card can facilitate the life of the CPU making most of the processing and so is how it normally works, but even then what is to become the image (the vectors) are delivered by or generated at the CPU first. How efficient the program is to relieve the CPU of more than just delivering the vectors to be processed by the GPU or attempting to process them at the CPU is outside the control of the emulator's developers. Hence a lot of games "misbehave" for not following the canon.
The physics behind those falling snow flocks are good example of the CPU making active part of the image creation. Someday these physics calculations will be done by PPUs or integrated into the GPU, the time may say, but for now, other than PhysX is up to the CPU to do it.
This said, be aware that a problem with the image may not necessarily be a problem from GSDX alone or may not be resolved by the video card at all. On the other hand, something that is beyond the emulation itself but a particularity of the emulator's plugins (like upscaling, antialiasing, for example) may not work as expected if what comes from the emulator is out of standard because the game itself is out of standard.