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Tekken Tag Stage code [NTSC U/C]
#11
interesting... I was looking all over and found jack..

was also hoping to find the code so I could try to remove the stages from "random" when playing vs. (or at least trying to)
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#12
I don't think this will be possible with normal cheating.Maybe if you find the address in the elf which has info about the stages and make a code/patch(or edit the elf itself)that forces the game to not loading some of the stages.

The code for which stage to be loaded is one,it's not different addresses
Background Stage Modifier:
1A970F76 000000??

00 - Paul
01 - Law-A
02 - Law-B
03 - Yoshimitsu-A
04 - Yoshimitsu-B
05 - Xiaoyu
06 - Hwoarang
07 - Lei
08 - Ogre
09 - School-A
0A - School-B
0B - Jin-A
0C - Jin-B
0D - Nina-A
0E - Nina-B
0F - Eddy-A
10 - Eddy-B
11 - King
12 - Heihachi
13 - Unknown
14 - Random?

Hmm...about the last digit...
Maybe there will be a way to remove the Random(14) but I don't know if it will work on pcsx2 or on CodeBreaker.

I don't know if codebreaker/pcsx2 supports GameShark codes but if it supports then just use :
E0 8-Bit If Equal To
E3 8-Bit If Greater Than

In this case you can use E0 or E3 and the code after you convert it will be
E0****** 00000014
******** 000000(the stage you want)
or
E3****** 00000013
******** 000000(the stage you want)

The **** is the converted code

This can apply too to the stage on which the game freeze.If the code is 0F or 10 to be set to some other stage(the stage you set it)

E0****** 0000000F/10
******** 000000(the stage you want)
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#13
wow, I'm lost..

I suppose I could try: 1A970F76 000000XX and see if that does anything on pcsx2.

and if not I can fall back on 0.9.5 svn 377 (I got it working on that OLD rev)
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#14
(03-26-2009, 08:31 PM)Saiki Wrote: wow, I'm lost..

I suppose I could try: 1A970F76 000000XX and see if that does anything on pcsx2.

and if not I can fall back on 0.9.5 svn 377 (I got it working on that OLD rev)

This code is two lines..the first E0 or E3 is the same code but the first two letters are the code type,the second line is working only is the first condition is met.

E0 - if the address is 14
second line - set it to

E3 - if the address is greater than 13
second line - set it to
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#15
so is it possible to set the codes to go if XX =1f/10 then chance the stage to another one?

I've never done any patches, so I'm kinda lost
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#16
(03-26-2009, 08:55 PM)Saiki Wrote: so is it possible to set the codes to go if XX =1f/10 then chance the stage to another one?

If it actually work it will be like this:
E0****** 0000000F
******** 000000(the stage you want)
E0****** 00000010
******** 000000(the stage you want)

This code can be like this because the E0 looks if the values is set to 0F or 10 by the game and change it to other value(the stage you want)

Saiki Wrote:I've never done any patches, so I'm kinda lost

Me neither but I have a lot of experience on any other emulators/pc games(especially PS1)
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#17
like this?

E01A970F76 0000000f
1A970F76 00000013
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#18
(03-26-2009, 09:02 PM)Saiki Wrote: like this?

E01A970F76 0000000f
1A970F76 00000013

No
I don't think 1A has to be there...I think this code has to be converted.After the convertion you must have 6 digits code and 8 digitss value.Just by looking at the values and since you know which value is which stage just play the game for a while and search for the stage code.After you find it make it like this.

E0(6 digits code) 0000000F
code type(00,01,02...most likely 00 since the code is between 0-255)(6 digits code) 0000000F
E0(6 digits code) 00000010
code type(00,01,02...most likely 00 since the code is between 0-255)(6 digits code) 00000010
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#19
Eddy Sunset is freezing alway in PAL before the battle! Sad
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#20
ok, so let's try this again..


E0970F76 0000000f
1A970F76 00000013


right? then I's have to do:
1,ee,E0970F76,word,0000000f
1,ee,1A970F76,word,00000013

would that probably work? (I'm not at home to test it yet) (if formatting isn't right, don't wory, I'll fix that at home)
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