04-12-2011, 02:51 AM
(04-11-2011, 10:33 AM)Squall Leonhart Wrote: GSDX uses windowed mode fullscreen of sorts, so the vsync options in the emulator don't work too well with it, this is why Aero applies vsync.
Using the right tools you'll see the screenmode is not locked with gsdx (Vsync requires locking the backbuffer), this is afaik by design. Typically the application itself will reinit the screenmode when switching to locked which incurs the usual monitor flicker, PCSX2 jumps right from windowed to fullscreen without doing this when using modern versions of GSDX. A long long time ago (and on windows XP) it might still require locking display.
the setting should work on ZeroGS since aero and opengl barely tolerate each other.
That makes a lot of sense. I did notice that GSDX's fullscreen mode wasn't "true fullscreen". In any case, I'm glad it's working with a simple fix.
Windows 7 Professional x64
C2D E8500 @4.0ghz
Gigabyte EP45-UD3P
EVGA GTX 460 768mb
OCZ DDR2 4 gb 1066 ram
Antec Earthwatts 500w PSU
C2D E8500 @4.0ghz
Gigabyte EP45-UD3P
EVGA GTX 460 768mb
OCZ DDR2 4 gb 1066 ram
Antec Earthwatts 500w PSU