08-17-2015, 09:49 AM
I disabled openGL support on windows Intel because of driver issue. Maybe they fix it.
If you know how to compile PCSX2, you can really help me.
Please edit GLLoader.cpp around line 398. Remove those 4 lines.
Recompile in dev mode (not release).
The initial error aren't important. It is because GSdx fails to load some 4.5 optional features. If it doesn't work. There is a builtin shader compilation self-test. You can enable it by adding this option in GSdx.ini
Don't forget to remove it if you really want to play a game
If you know how to compile PCSX2, you can really help me.
Please edit GLLoader.cpp around line 398. Remove those 4 lines.
Code:
#ifdef _WINDOWS
if (intel_buggy_driver)
return false; // too much buggy no need to check anything.
#endif
Recompile in dev mode (not release).
The initial error aren't important. It is because GSdx fails to load some 4.5 optional features. If it doesn't work. There is a builtin shader compilation self-test. You can enable it by adding this option in GSdx.ini
Code:
debug_glsl_shader = 2