03-04-2009, 07:47 AM
I just successfully compiled version R69. I did not understand the previous message.
ZZogl -- Zero GS KOSMOS fork
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03-04-2009, 07:47 AM
I just successfully compiled version R69. I did not understand the previous message.
03-04-2009, 08:24 AM
I have a problem compiling I downloaded the lastest cgtoolkit but it doesn't seem to have wglext.h in it.
03-04-2009, 09:57 AM
I have got the GC and the GL in another emulator (dolphin-emu)
03-04-2009, 12:39 PM
(03-03-2009, 10:44 PM)Zeydlitz Wrote: I prefer to have svn at home for obvious reason: for me it's very important to have svn access 99% of the time (except power going off). And 3rd party solutions do not acceptable, because internet is cheap now, but sometimes going evil. What's about mirrot then? Just create a project on Google.Code and update it's svn along with your home one (when you have time and willing to do this ofc).
03-04-2009, 12:43 PM
Well, I simply have no time. I hardly have time to sleep. Maybe on some stage I return plugin code into pcsx2 repository.
Your last review doesn't compilonr windows (I'm talking about the R71).
Code: ..\zerogs.cpp(1051) : warning C4244: '=' : conversion from 'int' to 'dReal', possible loss of data Code: \ If I understand the problem just this thing : PSMT_BITMODE Who would not be defined ?
Most likely because it was never defined nor declared in the GS.h (find . | xargs grep 'PSMT_BITMODE' returns only the single instance called in zerogs.cpp)
In other news, I'm getting a weird bug in FFX, although ZZ OGl fixes the image reversal bug, I get a new bug that isn't present in current trunk of zeroGS Whenever I use an item in battle ( like a potion ) the program seg faults with std:bad_balloc. My hunch is that this is due to the clear() function. Zeydlitz, try this: http://www.gidforums.com/t-18754.html Though I have no idea why it happens exclusively when using an item.
03-04-2009, 07:18 PM
Oops. I forget about PSNT_BITMODE change. Fixed. I look will at items with FFX soon.
03-04-2009, 08:40 PM
Fixed item crush. I just wrote if ( data & 0x700000 == 0 ) -- it's not equal to if ( (data & 0x700000) == 0 ).
03-04-2009, 08:57 PM
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