03-04-2009, 11:40 PM
Got it from nvidia's website. That fixed it. Thanks!
ZZogl -- Zero GS KOSMOS fork
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03-04-2009, 11:40 PM
Got it from nvidia's website. That fixed it. Thanks!
03-04-2009, 11:47 PM
Ha I was not far ... lol
03-05-2009, 12:37 AM
I did that but for some reason am missing wglext.h and I assume the corresponding lib file anywhere I can download those or a tookkit that has them?
03-05-2009, 12:39 AM
I place it on Win32 directory.
Thanks must be missing something else too though because now I got vector and macros being undeclared identifiers. Which shows up like 100+times...
Gonna play with this a bit on windows.
Checkouts from that svn take forever though.. lol, ~2-5kb/s. Edit: Nvm, got the file from http://www.opengl.org/registry/api/wglext.h (Note: I see "Now" that he placed it in the win32 as well, I didn't read this last page before posting obviously ![]() Well.. had to adjust a few things in the source to get it to compile. Edit 2: Fixed the crash problem.. needed the newer ps2hw.dat Graphically seems to look pretty good so far. Speed wise it can get very slow. Software/Hardware gsdx cap out in this scene. msvc9 ![]()
03-05-2009, 01:01 PM
About speed: I don't know, why I have a lot better speed here, on Linux. Maybe windows Open GL is not wery good?
I'm not sure Zeydlitz. I think "Nvidias" opengl works pretty good anyway.
Google Earth for example defaults to OpenGL API and it runs amazingly. (They have an option for DirectX as well, and it actually runs slower. Although that's probably due to them not optimizing it as much as the opengl version since they use it cross-platform.) ![]() |
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