04-15-2009, 05:33 PM
It works when they are in my plug-in folder also
ZZogl -- Zero GS KOSMOS fork
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04-15-2009, 05:33 PM
It works when they are in my plug-in folder also
04-15-2009, 10:32 PM
what OS you guys have?
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Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2 ![]() ![]()
04-15-2009, 10:46 PM
I'm using Vista Ultimate, you can see my rig specs in my profile. I don't think it would have something to do with this...
Currently Working On:
[Image: 20accwz.png] - SSX3 testing - God Of War 2 testing -> Inactive till May 4th
04-16-2009, 02:20 PM
So noone here can use the Antialiasing 8x and 16x in the newer versions of ZeroGS, under Windows?
Best regards FFX.
04-16-2009, 02:22 PM
Last version have debug info, that I hope could help us to found source of this evil bug.
04-16-2009, 02:33 PM
(04-16-2009, 02:20 PM)FFX Wrote: So noone here can use the Antialiasing 8x and 16x in the newer versions of ZeroGS, under Windows? My experience with Ghost In The Shell, when using ZZ Ogl 122, when I select AA 8x, the console of the emulator prints out messages: ZeroGS: Cgerror: CG ERROR: Invalid program handle (2 times) ZeroGS: Cgerror: CG ERROR: Invalid parameter handle (10 times) and repeats those 12 messages as a block until I switch back to AA 4x or lower... Same with AA 16x. On AA 8x I get 14-15 FPS average, while on AA 16x 8-9 FPS .... Oh, and the image is crappy, but this isn't due to AA... check the link of the thread in my post above.
Currently Working On:
[Image: 20accwz.png] - SSX3 testing - God Of War 2 testing -> Inactive till May 4th
04-16-2009, 02:38 PM
Yes, I speak about r123. I remade this message to be more specific.
04-16-2009, 02:42 PM
(04-16-2009, 02:38 PM)Zeydlitz Wrote: Yes, I speak about r123. I remade this message to be more specific. Can't wait to give it a spin then... ![]()
Currently Working On:
[Image: 20accwz.png] - SSX3 testing - God Of War 2 testing -> Inactive till May 4th
04-16-2009, 05:19 PM
04-16-2009, 06:24 PM
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