ZZogl -- Zero GS KOSMOS fork
It works when they are in my plug-in folder also
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what OS you guys have? Huh
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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I'm using Vista Ultimate, you can see my rig specs in my profile. I don't think it would have something to do with this...
Currently Working On:
[Image: 20accwz.png]
- SSX3 testing
- God Of War 2 testing

-> Inactive till May 4th
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So noone here can use the Antialiasing 8x and 16x in the newer versions of ZeroGS, under Windows?

Best regards FFX.
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Last version have debug info, that I hope could help us to found source of this evil bug.
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(04-16-2009, 02:20 PM)FFX Wrote: So noone here can use the Antialiasing 8x and 16x in the newer versions of ZeroGS, under Windows?

Best regards FFX.

My experience with Ghost In The Shell, when using ZZ Ogl 122, when I select AA 8x, the console of the emulator prints out messages:

ZeroGS: Cgerror: CG ERROR: Invalid program handle (2 times)
ZeroGS: Cgerror: CG ERROR: Invalid parameter handle (10 times)

and repeats those 12 messages as a block until I switch back to AA 4x or lower... Same with AA 16x.

On AA 8x I get 14-15 FPS average, while on AA 16x 8-9 FPS .... Oh, and the image is crappy, but this isn't due to AA... check the link of the thread in my post above.
Currently Working On:
[Image: 20accwz.png]
- SSX3 testing
- God Of War 2 testing

-> Inactive till May 4th
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Yes, I speak about r123. I remade this message to be more specific.
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(04-16-2009, 02:38 PM)Zeydlitz Wrote: Yes, I speak about r123. I remade this message to be more specific.

Can't wait to give it a spin then... Happy
Currently Working On:
[Image: 20accwz.png]
- SSX3 testing
- God Of War 2 testing

-> Inactive till May 4th
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ZZOgl r123456789.

.7z   ZZOgl-r123.7z (Size: 458,37 KB / Downloads: 1.521)
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(04-16-2009, 02:22 PM)Zeydlitz Wrote: Last version have debug info, that I hope could help us to found source of this evil bug.

Awsome I'll try it as fast as I can. Hope we can provide you with the info you need.

FFX
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