ZZogl -- Zero GS KOSMOS fork
#71
56 is simply new shaders file (old one was incorrect). Put it in /bin/plugin folder instead ZeroGS one -- so you could use deinterlacing properly.
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#72
Code:
1>GSmain.obj : error LNK2001: unresolved external symbol "int g_nFramesSkipped" (?g_nFramesSkipped@@3HA)
1>GSmain.obj : error LNK2001: unresolved external symbol "int g_nFrameRender" (?g_nFrameRender@@3HA)
1>GSmain.obj : error LNK2001: unresolved external symbol "int g_bDisplayFPS" (?g_bDisplayFPS@@3HA)
1>GSmain.obj : error LNK2001: unresolved external symbol "void __cdecl ZeroGS::RenderCRTC(int)" (?RenderCRTC@ZeroGS@@YAXH@Z)
1>targets.obj : error LNK2001: unresolved external symbol "int s_nResolved" (?s_nResolved@@3HA)
Link error. Excl
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#73
Zeydlitz, great work guy!

But please, you could rename the way you plugin apear in the pcsx2 list?

I have too many zeroGS here and it's started to be an problem.

I know that you keep the name to be compatible with save states

but you plugin needs to be " Itself " now or in the future.

please, don't be upset with my words

I'm just asking

=]

Thanks

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Edit: errrrrr, this unoficial release is only for linux?
=/
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#74
Quote:1>targets.obj : error LNK2001: unresolved external symbol "int s_nResolved" (?s_nResolved@@3HA)
I forgot to add a new source file to windows users!
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#75
Thanks. R62 can build. Why don't add 3rdparty\zlib to svn?
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#76
There is definitely some problems with your svn. It just appers to be dead after I send co-request (it works fine tho, if there is no svn-connections, only http). Check the logs at the 4.50-5.05 AM [02.03.2009].
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#77
Latest ZegoGS opengl R635 VS. latest ZZogl R62 run with FFX

ZeroGS opengl r635 [Image: zerogsfd1.th.png] ZZogl r62 [Image: zzoglof0.th.png]
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#78
My favorite FFX comparison is:
    vs    
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#79
Well, I change plugin name, save states are not linking to plugin name anymore.

to Arcum: I change way of save/load game check. At ZeroGS it check library name variable as codename. If you change library name, you brocke savestates compatibility, so right now ZeroGS:Wackoave and ZeroGS::Load use not plugin name, but special "Zero GS playground" string.

So maybe it would be clever to do this on ZeroGS OGL -- so it use save name on each build target, not different one for dev and dep build.
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#80
Zeydlitz, did you read my post about your SVN? Too selfish to give an answer for "mere mortals"?
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