It's easy: version number are hardcoded and I change it not in every commit. Number stored in GSmain.cpp and configure.ac (for file). I know how to made it commit-specific, but simply have no time for it.
By the way, I have an option to purchase some games. Which one should I try?
u could try "La Pucelle Tactics" if it's just to fix problems
here are of the problems
* transp 1 to 4 - transparencies problems
* AA - i can be with AAx16 anywere in the game but there because it wont only slowdown as normal when you don't have enough cpu, it will also lag, taking like 5 seconds to move. (in other part when slowing down, reacting is instant)
* lines - some lines that shouldn't be there
CPU: AMD Phenom II X6 1055T @ 3500MHz (250x14 @1,347v) 2500MHz HT/CPUNB
COOLER: Cooler Master 212+
MOBO: Asus M4A785TD-V EVO - - - RAM: 4x2GB kingston DDR3-1333 8-8-8-20 1.5v
VIDEO: ATI™ Radeon™ HD 6950 (6970 Bios MOD)
HDDs: 4x 1TB Samsung Spinpoint F3 (Raid 0) (see link)
I like only last screen, this issue is nice to observe (I know several hard to observe issues, and all of them are pain in the...). Does this issue appear on previous versions (how it was look at ZeroGS OpenGL?)