11-06-2009, 10:12 PM
Ignore this message, it's nonsence. No log-z is working.
ZZogl -- Zero GS KOSMOS fork
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11-06-2009, 10:12 PM
Ignore this message, it's nonsence. No log-z is working.
I dont know whats happening but lately ive been having some problems with Sonic Unleashed.One minute im playing,then next everything starts flashing and dissapearing and appearing back.Very weird-the HUD starts flashing,the graphics start too.One time it crashed
P.S. SPU-X 1.3.0 doesnt work fine for the game :| but 1.2.0 does
I'm inactive on this, dedicating most of my time to osu!
11-07-2009, 04:06 PM
Really? I still use 1736 and have no troubles. I pass first 5 missions on Windows.
11-07-2009, 09:03 PM
It seems I found out what's causing freezes after a while when playing Kingdom Hearts:
ZZogl: Failed to create bitmask texture ZZogl: Invalid unpack type //this warning shows up maaaany times until the game freezes terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc // causing the freeze ZZogl: Failed to create bitmask texture pcsx2-bin.sh: riga 2: 26057 Aborted LD_LIBRARY_PATH="./" ./pcsx2 May I just point the finger at bitmask textures? Anyway, these are my specs: OS: Kubuntu 9.10 i386, Linux 2.6.31-14-generic CPU: AMD Athlon64 X2 "Toledo" 4800+ @2,4 GHz GPU: nVidia GeForce 9500 GT PCIe 512MiB DDR3 RAM: 2x 1GiB Corsair XMS PC3200 C2 Pro I tried any possible pcsx2 and zzogl configuration.
Grab 191 from me (http://sanechka.spb.ru/svnroot/ruslan/compilled/ and check log messages (191 is only for this messages)
11-07-2009, 09:53 PM
bitmask texture is a common message, i'm getting it all the time in ffxii
PCSX2/MAC official blog - http://pcsx2mac.net
log an issue - http://redmine.pcsx2mac.net Forums - http://forums.pcsx2.net/Forum-PCSX2-Mac
11-07-2009, 10:08 PM
Well, let me explain, what is bitmask texture: bitmask texture is very clever implementation of REGION_REPEAT texture wrapping mode (Zerofrog's, not mine, I only fix a few errors here). The idea is following: we could use one small texture to generate complex repeating patterns (such as sky, house walls etc) with non-trivial patter order (so user does not see repeating region to much). For this PS2 use U = (Uint & UMSK) | UFIX coordinate function. PC have no comparable functionality, so Zerofrog made a shader's trick: he made a texture, with color scheme COLOR(Uint) = Uint & UMSK, so shader calulate value from color(bitmask) + UFIX.
So bitmask is 1024 * 1 texture, so it's possible to spamm all memory with them. I should check this possibility
11-08-2009, 06:25 PM
http://sanechka.spb.ru/svnroot/ruslan/compilled/
is there a directory for windows compiled versions?
I'm inactive on this, dedicating most of my time to osu!
11-08-2009, 07:24 PM
Should I made one? Did someone need such archive?
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