11-08-2009, 09:17 PM
Well would it be fair to have a directory for compiled plugins for Linux and nothing for Windows?
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ZZogl -- Zero GS KOSMOS fork
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11-08-2009, 09:17 PM
Well would it be fair to have a directory for compiled plugins for Linux and nothing for Windows?
I'm inactive on this, dedicating most of my time to osu!
(11-07-2009, 09:51 PM)Zeydlitz Wrote: Grab 191 from me (http://sanechka.spb.ru/svnroot/ruslan/compilled/ and check log messages (191 is only for this messages) Thanks for your reply. I had to compile it on my own since I could not access your database, but I guess it's the same; i tried building it with debug support but PCSX2 rejected it, so I built a standard release (with sse2 support). Here's the log. Let me explain once again what's happening. These are my specs: OS: Kubuntu 9.10 i386, Linux 2.6.31-14-generic CPU: AMD Athlon64 X2 "Toledo" 4800+ @2,4 GHz GPU: nVidia GeForce 9500 GT PCIe 512MiB DDR3 RAM: 2x 1GiB Corsair XMS PC3200 C2 Pro PCSX2: Linux Beta 1736 I was playing Kingdom Hearts with no problems at the maximum frames per second, but from when I entered Deep Jungle (too many complex repeating patterns?), the game slows down until freezing (regardless of cpu and speed hacks), pcsx2 uses more than 100% CPU, my cores temperature bumps to more than 90 °C and I only have to shutdown ACPI. The last time, I was just lucky having pcsx2 to freeze alone without stressing my CPU too much and making my system unusable, so I guess my log would just have ended with the same message: Code: terminate called after throwing an instance of 'std::bad_alloc' I'm attaching r191, for those who might want to try. If you need more info, please just tell me. Quote:ZZogl: Failed to create bitmask texture pcsx2-bin.sh: riga 2: 26057 AbortedStrange, I think I was changes this message. Ah, in 191 message is right: Quote:ZZogl: Failed to create bitmask texture ZZogl: bitmask cache 0 ZZogl: Invalid operation To do debug release, change configure.ac file, change -O2 flags to -O0 -g (note, that O is letter). And give me savefile or better memory card save at jungles, for me it's to far to go.
11-09-2009, 07:47 AM
wtf r194 u guyz go fast xD
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11-09-2009, 07:55 AM
it's a crap. Ignore this revision numbers.
11-09-2009, 04:11 PM
(11-09-2009, 06:56 AM)Zeydlitz Wrote:Quote:ZZogl: Failed to create bitmask texture pcsx2-bin.sh: riga 2: 26057 AbortedStrange, I think I was changes this message. Yes, you sure did, but I couldn't get that message on r191 because my system froze before it could display it. That message is from r190. I built r196 with debug support (thanks for the tips) and played KH until cpu overload. Again, I couldn't get the crash message, but I managed to copy and paste the log: here it is. I'm attaching my memcard with KH savefile in Deep Jungle.
11-15-2009, 09:03 AM
Well Sonic Unleahsed is done so im moving on to the next game
Sonic Riders Zero Gravity This game is mostly fixed but it still has some problems...The speed i think and the "black triangle" below the character dunno wheres that from it hasnt been fixed since ZeroGS Kosmos [Image: bfl7qe.png]
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11-15-2009, 09:55 AM
O'k. Seems to be a shadow. Will look after this game.
@sonicXPS do you mean it will get full speed at last with the needed system requirements !?
11-16-2009, 06:14 PM
I dont know if the game is fully fixed for the frames like sonic unleashed.But you can try it
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