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03-04-2009, 08:46 PM
(This post was last modified: 03-04-2009, 08:54 PM by zano2k5.)
so damn true from u understand the rules everything is good to go really and thats what im trying to understand
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03-04-2009, 08:47 PM
(This post was last modified: 03-04-2009, 08:48 PM by Saiki.)
that makes no sense zano, specially since you quoted me..
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ah.. well thanks for clearing that up, I was confused.
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Please check the date of the last post, you just revived a year old thread.
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Wich language is PCSX2 compiled ? C++ ? Assembler ?...
I agree with echosierra.... Knowing how to program is half the way... Programming a good code is hard xD
I know JAVA may I understand some parts of PCSX2 code ?
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PCSX2 is compiled as C++, nearly 100% so, strictly speaking.
I include the 'strictly' clause because PCSX2 includes its own built-in x86 asm code generator, which translates MIPS binaries into equivalent x86 binaries. Most code relating to the binary translator (also called a recompiler) is steeped in rather terse and advanced assembly language; however it is still a purely C++ application.
Bottom line is that you need to be a pretty good expert in both C++ and asm to get the job done when it comes to advanced emulation techniques like those used in PCSX2.
Jake Stine (Air) - Programmer - PCSX2 Dev Team