Hmm it is most probably your processor speed yes, how often do your FPS drop? Try setting scaler to 2x just in case those points are very GPU intensive and max out your graphics card.
Well I wanted to overclock as well, its just that I cant find a a suitable PSU to power up an after market cooler(coz most if not all computer shops here dont sell it).>.<
Processor: Intel Core 2 Duo 2.8GHz
Vid Card: Geforce 9400GT
OS: Windows 7 ultimate 32-bit
VU cycle stealing works incredibly effective for me, that alone is enough to give me the framerate I need whereas EE cycle rate hacks are not effective enough alone.
Also, you can run the game up to an internal res of 2048x1536 without problems (My 8600GT has no issues with that resolution) so I am doubting your card is the bottleneck.
On SPU-2X set it to nearest audio processing and async mix instead of timestretch.
(09-25-2010, 02:15 AM)immortalz Wrote: are you running it at 60 fps at all times? if so can you list your settings
also i don't know anything about overclocking im to much of a pansy to ruin my computer, hahaha
all times except for demi, as of last check (demi is EVIL..) I'll post my config later
Demi IS in fact very evil. I get frame drops from 55-60 FPS to a mere 20-30 FPS, but it's only for like 3 1/2 short seconds before the framerate rises again.
Remember that PCSX2 has to dynamically recompile and basically 'translate' the EE and VU [PS2 machine] code to Assembly (x86 Machine Code). If it was somewhat difficult for the PS2 to 'handle' or if it is just plain difficult to recompile and execute efficiently then you will see the result.
The hardest games to emulate run about 15-30 FPS on my processor (like MGS3), so I'm guessing they are the most difficult for PCSX2 to dynamically recompile and execute efficiently.
Full floating point accuracy for the EE and VU recs (Rounding chop/zero and clamp at extra+ preserve sign and full) without speedhacks drops my framerate to nearly the same speed as MGS3 with FFX.