03-03-2012, 01:59 PM
1. When texture filtering is enabled, Wipeout Fusion shows a strange "grid" like artifact across a lot of the menu graphics and the in-game HUD. Screenshot is attached. The screenshot is 50% of original size, and the odd aspect ratio is because the game seems to render only half the internal vertical res each frame.
This happens in PCSX2 0.9.8 with GDSx SEE2 or SEEE3, DX9 hardware or DX10 hardware modes. Turning off texture filtering or switching to the software renderer seems to be the only way to get rid of it.
2. The intro movie runs at a really low frame rate on my desktop (ATI) but at full speed on my laptop (nvidia)
Other than that, I have the game running nice and smooth with near hires graphics. There doesn't seem to be an interlacing mode that gets rid of the wobble on some screens but you don't notice it once you're moving fast.
HTH
Dave
My hardware:
Dell XPS420 (Q6600 @ 2.4ghz, Radeon HD 3870x2, 4gb RAM, Windows 7 x64)
Macbook Pro (June 2009) (T9600 @ 2.83ghz, Nvidia 9600M, 4gb RAM, Windows 7 x64 via bootcamp)
This happens in PCSX2 0.9.8 with GDSx SEE2 or SEEE3, DX9 hardware or DX10 hardware modes. Turning off texture filtering or switching to the software renderer seems to be the only way to get rid of it.
2. The intro movie runs at a really low frame rate on my desktop (ATI) but at full speed on my laptop (nvidia)
Other than that, I have the game running nice and smooth with near hires graphics. There doesn't seem to be an interlacing mode that gets rid of the wobble on some screens but you don't notice it once you're moving fast.
HTH
Dave
My hardware:
Dell XPS420 (Q6600 @ 2.4ghz, Radeon HD 3870x2, 4gb RAM, Windows 7 x64)
Macbook Pro (June 2009) (T9600 @ 2.83ghz, Nvidia 9600M, 4gb RAM, Windows 7 x64 via bootcamp)