10-29-2020, 11:48 PM
(This post was last modified: 10-29-2020, 11:49 PM by zster.
Edit Reason: improved
)
Something I've noticed in a few games (Spongebob Squarepants the Movie, PacMan World Rally, Blood Will Tell) but there are many more is that while native resolution is exactly the same in software and hardware mode, enabling 2x resolution in hardware only doubles the horizontal resolution and leaves the vertical resolution unchanged (confirmed in an image editor). 3x only gets it half way there and you have to go to 4x to get a real vertical resolution doubling. Other games (Spongebob Squarepants Battle for Bikini Bottom) do not have this issue and 2x is enough to get almost HD graphics. I can understand this with games that interlace as their vertical resolution is half but these games don't interlace but the effect is the same and the graphics card is running a needlessly high resolution for potentially some sort of rendering bug. I'm surprised nobody else has noticed this as its been the case for at least since 1.4.0. I can post images if need be.