03-20-2011, 09:45 AM
How about DirectCompute/OpenCL/CUDA? Dolphin can use OpenCL for texture decoding.
tessellation support (dx11)
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03-20-2011, 09:45 AM
How about DirectCompute/OpenCL/CUDA? Dolphin can use OpenCL for texture decoding.
03-21-2011, 02:58 PM
That would be of use if you have strong GPU.
03-21-2011, 03:18 PM
Quite a few people have access to a strong GPU, plus to use the emulator at a good speed you need a strong GPU and CPU, those who dont have one will obviously have the choice of not using it (if its quicker without it).
03-22-2011, 01:45 AM
Strong GPU. Weak GPU. It doesn't matter. Tesselation (whether "oldschool" Truform or DX11) doesn't really work with PCSX2.
Lots of babble about a simple issue.
03-22-2011, 02:00 AM
(This post was last modified: 03-22-2011, 03:09 AM by refraction.)
(03-22-2011, 01:45 AM)haxor Wrote: Strong GPU. Weak GPU. It doesn't matter. Tesselation (whether "oldschool" Truform or DX11) doesn't really work with PCSX2. Umm, I think you need to read the thread before replying. We were talking about opencl
03-22-2011, 02:55 AM
Actually, you were talking about OpenCL ;p
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
03-22-2011, 04:38 PM
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