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Downloaded latest SVN 5859, got my save-state from last SVN 5837 and started up. First thing I noticed was black puppeteer lines coming up from the ground only on the player character, not NPC's. Not terrible but definitely noticeable and had not occurred from previous SVN. After screwing around settings, the Half-pixel offset in Enable HW hacks fixes it. FYI in case someone else has issue.
BTW, Xenosaga looks beautiful with all the shaders and 4X! I think my PS2 Fat is jealous.
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01-31-2014, 10:57 PM
(This post was last modified: 01-31-2014, 10:57 PM by willkuer.)
Well savestates are normally not portable to other versions or? So maybe somebody changed something in the emulator that affected the SaveState memory management and you are loading bugs into your game...
What happens if you start a new game?
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01-31-2014, 11:39 PM
(This post was last modified: 02-01-2014, 12:03 AM by Blyss Sarania.)
Also Skipdraw=3 will get rid of them. These are a known issue.
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But also that they appeared recently?
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Ok, but I never had an issue before and didn't need to use skip-draw or any hw hacks until now. Thought it was new, my bad.
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02-01-2014, 12:16 AM
(This post was last modified: 02-01-2014, 12:16 AM by Blyss Sarania.)
Were you perhaps running in native resolution before or something? (just a guess, for all I know they might happen in native too)
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no, I burned xenosaga when i got my new rig, old one was too weak. With new system, I have always put it at 3X or better can do xeno at 4X but slows down after that