(12-03-2013, 04:04 PM)Nobbs66 Wrote: [ -> ]Yep, though I don't understand why Blyss can only get 2x native in Burnout 3 when I can do 3x native with no slowdowns.
Did you remove post processing effects via skipdraw or disabled CRCs?
No not at all. I left everthing at default except for scaling.
(12-03-2013, 04:04 PM)Nobbs66 Wrote: [ -> ]Yep, though I don't understand why Blyss can only get 2x native in Burnout 3 when I can do 3x native with no slowdowns.
Hmm, where did I say I could only run it at 2x?
I might have said that when I had a GT 610, I don't remember. Or maybe I made a typo.
I run it at 3x.
Also, updated with MGS2&3
I can't remember what thread it was, but you did say 2x.
Request to add 'ssx tricky' which is gpu intensive.
System-tryied in i5 2500k with gtx650. And with gt610 too.
(12-08-2013, 07:53 AM)Yash the gamers Wrote: [ -> ]Request to add 'ssx tricky' which is gpu intensive.
System-tryied in i5 2500k with gtx650. And with gt610 too.
Done.
How can anyone not have mentioned Shadow of the Colossus?
(12-08-2013, 04:13 PM)fade2black001 Wrote: [ -> ]How can anyone not have mentioned Shadow of the Colossus?
yes, sotc is also an gpu hungry game.
(12-08-2013, 05:57 PM)Yash the gamers Wrote: [ -> ]yes, sotc is also an gpu hungry game.
SotC has been on the list for while.